Tuesday, January 20, 2015

NBA 2K15 Badges Guide

With the information released recently from the 2K team we are now able to put together a NBA 2K15 Badges Guide including the Personality and Signature Skills Badges into one list.  Badges uniquely identify players in two ways:  Personality and Skill.  They affect how players react to various emotional situations, as well as how they perform in specific in-game scenarios.


Personality badges have one tier affecting hot & cold streaks, ambient animations, and facial expressions.


Skill badges have three tiers: Bronze, Silver and Gold. They’re categorized as Outside Scoring, Inside Scoring, Athleticism, Playmaking, Rebounding and Defensive badges.


NBA players can now have up to 70 badges and the skill badges they have are not limited to just one tier. Badges are earned in MyCareer based on how you play, how you respond to situations in scenes, and how good your regular attributes are.


Before you go out there racking up your badges you should be aware that Badges can be earned on any difficulty but you cannot earn badges if you simulate your games.


 


PERSONALITY BADGES


Alpha Dog - Steps his game up when his teammates are performing poorly.
How to get it – You must be the highest rated offensive player on the team.  You need to play 60% of the teams minutes per game in a running 30 game window.  If you change teams, or a new player comes to your team, and you are no longer the highest rated offensive player on the team, you’ll lose Alpha Dog.


Beta Dog - Steps his game up when an Alpha Dog teammate is out or is playing poorly.
How to get it – You must be the second highest rated offensive player on your team.  You need to play 60% of the teams minutes per game in a running 30 game window. If you change teams, or a new player comes to your team, and you are no longer the second highest rated offensive player on the team, you’ll lose Beta Dog.


Road Dog – Elevates his play when playing in road games.
How to get it – You must play better on the road than at home.  We look at a running 20 game window, and you cannot earn this badge until you’ve played at least 20 games. The same algorithm is used for this badge that is used for Prime Time.


Prime Time – Elevates his play in games of great significance.
How to get it- You must play better in games of “significance” than non-significant games.  Significant games are games against rivals, power teams, playoff games,hometown visits and games where you are playing against the last team you played for. You must play 10 significant games within the season. To determine if you’re playing “better”, NBA2K has a fairly powerful algorithm that looks at various statistics.


Cool and Collected – A player who remains fairly consistent throughout the course of the game.
How to get it- If you never reach “Frozen” in your offensive hot/cold status in a running 10 game window (i.e. last 10 games), you will earn Cool and Collected. When you have two blue rings in your player indicator, you are considered Frozen.


Closer -Steps his game up in the 4th quarter and overtime when the game is close
How to get it- In the final 40% of the 4th quarter, as well as all overtimes (entire overtime), you must shoot 50% or higher from the field.  The game must be within 10 points, and in this 4th quarter / OT time frame to count.  Once you’ve tallied up a total of 40 field goal attempts in this time frame, and followed the rest of the rules, you will earn Closer.


Fierce Competitor – Elevates his game when being outplayed or instigated.
How to get it- If you shoot 50% or better on at least 50 total field goal attempts when your team is down 10 or more, you will earn Fierce Competitor.


Spark Plug – Energizes teammates with big plays.
How to get it- In a 6 game running window, you must average at least 7 points per game while coming off the bench.


Swagger -Gets himself going by making big plays.
How to get it- Use the in-game “ambient button” in MyPark 50 times.  This badge must be earned in MyPark or the Jordan Center.


Mind Games – Gets his opponent out of rhythm by getting into his head while guarding him.
How to get it- This is earned through by giving the extreme, over-the-top response in a handful of scenes, particularly those involving trash-talking, or when first joining a new team.


Enforcer -Wreaks havoc on the floor with physical and tough play.
How to get it- Get 10 non-flagrant, hard fouls in a single season.


Mentor -Gets younger players focused in on the game when they commit mistakes.
How to get it- Reach year 4.


Heart and Soul – Rallies team when things are getting out of hand. Helps team stay focused.
How to get it- Reach year 4 with the same team all 4 years.


Floor General – Makes his team better offensively just by being on the floor.
How to get it- Have a career assist average of 5 or more, play at least 30 games in a season or career, and raise your Playmaker discipline to Level 18.


Gatorade Hardened -Plays through fatigue and injury without experiencing full negative consequences.
How to get it- Play 20 games in a row where you average 80% of the teams minutes or more.  Stamina and Durability attributes must be as follows:

PG, SG, SF:  Stamina & Durability 90

PF, C:  Stamina 85, Durability 90


Defensive Anchor – Makes his team better defensively just by being on the floor.
How to get it- Play at least 30 games in a season or career and raise your Defender discipline to Level 18.


On Court Coach - MyCareer specific badge.  A player with this badge can get the ball, call plays and tell teammates to shoot whenever he wants.
How to get it- Raise your Playmaker and either your Inside Scorer or Jump Shooter discipline to Level 20.



Badges that do not affect gameplay, but drive emotional reactions during in-game situations:


Friendly/Reserved – Outgoing and typically well-liked player/A quiet player that generally keeps to himself.
How to get it-These are earned through your responses in scenes. The more positive/excited answers will lead to the Friendly badge, while the more careful, un-supportive answers will lead to Reserved.


Legendary Work Ethic/High Work Ethic -Works harder than the typical NBA player.
How to get it- This is earned by agreeing to shoot around extra before the game with either your teammate or the assistant coach in the scene where they ask you to do so.


All-Time Great -Strives to be known as an all-time great.
How to get it- In your last 15 played games (you must play at least 15), divide your field goal attempts by your assists.  If the ratio of FGA to Assists is higher than this, you’ll earn All-Time Great.  It is possible to lose this badge in favor of Low Ego.


PG:  4 to 1 FGA to Assist ratio

SG:  4.5 to 1 FGA to Assist ratio

SF:  5 to 1 FGA to Assist ratio

PF:  8 to 1 FGA to Assist ratio

C:  8 to 1 FGA to Assist ratio


Low Ego -Values team success more than anything.
How to get it- In your last 15 played games (you must play at least 15), divide your field goal attempts by your assists.  If the ratio of FGA to Assists is lower than this,you’ll earn Low Ego.  It is possible to lose this badge in favor of All-Time Great.


PG:  2 to 1 FGA to Assist ratio

SG:  2.5 to 1 FGA to Assist ratio

SF:  3 to 1 FGA to Assist ratio

PF:  6 to 1 FGA to Assist ratio

C:  6 to 1 FGA to Assist ratio


Keep it Real/Pat My Back – Responds best to tough love/ Responds best when coddled.
How to get it- This is earned based on your performance in the next 5 games after being given a motivational-type speech in a scene by either his teammate or the assistant coach. Improved stats lead to the Pat My Back badge, and worse stats lead to the Keep It Real badge.


Expressive/Laid Back - Has no problem expressing his feelings/Generally pretty chill at all times.
How to get it- These are earned through your responses in almost all scenes. Answers that are on the mellow/humble side of things will lead to the Laid Back badge, while answers on the excited/arrogant side of things will lead to the Expressive badge.


Unpredictable -Can be erratic in his behavior.
How to get it- This is earned if you get either the Laid Back or Expressive badge first, and then you start shifting your answers in scenes enough towards the other end of the spectrum.



OTHER BADGES


Volume Shooter – Heats up with every shot, make or miss.  However, lack of shots can make him cold.
How to get it- In a single season, have at least 8 games where you attempt 25 field goals or more


Microwave -Only needs a limited amount of made shots to get hot.
How to get it-Get your player “Hot” on offense at some point in the game for 5 consecutive games.  When you have two red rings in your player indicator, you are considered “Hot”.


Unfazed -Timeouts as well as quarter breaks do not cool this player down offensively.
How to get it- In the last 15 games played, get your player “Hot” for 4 straight gameplay minutes, 3 different times.  When you have two red rings in your player indicator, you are considered “Hot”.  This can be while on offense, defense, or both.


Corner Specialist -Known for his ability to knock down threes from the corner.
How to get it-In a single season, make 25 corner three pointers, while shooting 40% or better on your last 25 corner threes.  The corner is where the baseline and the sideline meet.


Screen Outlet -Excels as the screener in the pick & roll game.
How to get it- In a single season, set 100 screens.  Contact with the defender must be made for it to be considered a screen.


Deadeye – Not bothered as much by defenders when it comes to making contested shots.
How to get it- Make 100 well-contested jumpers from 15 feet or further from the hoop in a single season. Keep in mind it will be more difficult for you to earn this badge on the easier difficulties.


Limitless Range – Known for knocking down three pointers well beyond the three point line.
How to get it- In a single season, make 30 long-distance three pointers (i.e. 26 feet or further from the basket, while shooting 30% or better in your long-distance makes this season.


Bank Is Open -Excels at banking in jumpers.
How to get it- Make 30 jumpers off the backboard in a single season.  Layups, hooks, heaves and floaters do not count.


Fade Ace -Excels at making fadeaway jumpers.
How to get it-Take 30 fade-away jumpers in a single season.  This includes taking fade-aways out of the post.


Shot Creator -Known for making tough shots off the dribble after creating space to shoot.
How to get it- In a single season, take 200 of the following types of moving shots:

Pull-ups

Spin Shots

Hop Step Jumpers (includes stepback jumpers)


Lob City Finisher -Finishes alley-oops at a high rate.
How to get it-Catch and finish 15 alley-oops in a single season.  It doesn’t matter if you finish the alley-oop with a layup or a dunk.


Sprite ® Posterizer -Known for attempting to dunk on opposing players whenever possible.
How to get it-Attempt 15 contact dunks in a single season.


Spin Lay-in -Excels at making spin layups.
How to get it-Attempt 20 spin lay-ups in a single season.


Hop-stepper -Excels at making hop-step layups.
How to get it-Attempt 50 hop step layups in a single season.


King of Euros -Shines in his ability to make euro step layups.
How to get it-Attempt 50 euro step layups in a single season.



Acrobat – Can change his shot in air and attempt difficult shots with few consequences.
How to get it- Attempt both 15 reverse and 4 change-shot layups in a single season.


Tear Dropper -Excels at making floaters and runners.
How to get it-In a single season, attempt 50 runners or floaters.


Post Spin Technician -Dominates the post with his ability to beat his defender spin and drive moves.
How to get it-In a single season, spin or drive out of the post 100 times.


Drop-stepper -Adept at beating his defender in the post with dropsteps.
How to get it- Use the drop-step move in the post 70 times in a single season.


Post Hoperator – Excels at making hop-shots out of the post.
How to get it- Attempt 20 hop shots out of the post in a single season.


Post Stepback Pro – Shines in his ability to use the post stepback move to score in the post.
How to get it- Attempt 30 stepback shots out of the post in a single season.


Dreamlike Up and Under – Uses an array of up-fakes in the post to fool his defender into jumping.
How to get it- In a single season, attempt 50 up and under shots out of the post.


Killer Crossover – A ball-handler who excels at breaking his defender down with crossovers.
How to get it- In a single season, attempt 200 driving crossover or 100 driving double crossover dribble moves.


Spin Kingpin – A ball-handler known for breaking his defender down with spin moves.
How to get it-In a single season, attempt 75 spin dribble moves.


Stepback Freeze -A ball-handler adept at freezing his defender with stepback moves.
How to get it-In a single season, attempt 75 stepback dribble moves.


Behind the Back Pro -A ball-handler who catches his defender off guard with behind the back moves
How to get it-In a single season, attempt 75 behind the back dribble moves.


Hesitation Stunner -A ball-handler adept at freezing his defender with hesitation moves
How to get it-In a single season, attempt 75 hesitation dribble moves.


Master of In and Out -A ball-handler known for breaking his defender down with in and out moves.
How to get it-In a single season, attempt 75 in and out dribble moves.


Pet Move Sizeup -A ball-handler who uses elite size-up moves to break his defender down.
How to get it-In a single season, attempt 75 size-up dribble moves..


One Man Fastbreak -Excels at taking the ball coast to coast on a fastbreak.
How to get it-In a single season, score on a fast break 50 times.  Your Speed, Ball Control and Defensive Rebound (or steal)  attributes must be as follows:

PG/SG = Pass Accuracy 75, Ball Control 85, Defensive Rebound 75 (or Steal 75)

SF = Pass Accuracy 70, Ball Control 75, Defensive Rebound 75 (or Steal 70)

PF/C = Pass Accuracy 60, Ball Control 60, Defensive Rebound 85 (or Steal 65)


Transition Finisher – Adept at running the fastbreak and finishing at a high rate.
How to get it- In a single season, score on a fast break 50 times


Flashy Passer – Known for throwing accurate flashy passes.
How to get it- In a single season, throw 40 flashy passes.



Break Starter – Starts fastbreaks with accurate outlet passes.
How to get it- Get 250 defensive rebounds in a single season.  Your Pass Accuracy and Defensive Rebound attributes must be as follows:

PG/SG = Pass Accuracy 75, Defensive Rebound 75

SF = Pass Accuracy 70, Defensive Rebound 75

PF/C = Pass Accuracy 60, Defensive Rebound 85


Pick & Roll Maestro -Known for orchestrating the pick & roll game as the ball-handler.
How to get it-In a single season, as the ball-handler, call for a screen 100 times.


Lob City Passer -Throws accurate alley-oop passes.
How to get it-Throw 60 alley-oops in a single season.


Dimer -Elite passer known for hitting teammates in position to score, giving them a boost on their shot %.
How to get it-Get 200 assists in your last 25 played games.  This must all happen in a single season and you must play those 25 games.  You cannot earn it in less than 25 games.


Hustle Points -Known for immediately scoring following an offensive rebound near the basket.
How to get it- In a single season, get 200 offensive rebounds.


Scrapper -A hustle player who wins loose ball battles.
How to get it-In a single season, get 4 “loose ball save” teammate grade events.


Tenacious Rebounder -Relentless in going for rebounds.
How to get it-Pull down 400 rebounds in a single season.


Perimeter Lock-down Defender -defender automatically counters perimeter offensive badges of opponents.
How to get it-Raise your Defender discipline to a Level 16.  You must be a PG, SG or SF, and you must play 30 games before earning the badge.


Post Lock-down Defender -A defender that automatically counters the interior scoring badges of opponents.
How to get it-As a PF or C, raise your Defender discipline to a Level 16.  As a SF, raise your Defender discipline to a Level 18.  You cannot earn this badge as a PG or a SG.  You must also play 30 games before earning the badge.


Charge Card - Adept at placing himself in position to win charge calls.
How to get it- Draw 7 charges in a single season.


Pick Dodger -Doesn’t get caught up on screens very easily.
How to get it- Your On-Ball Defensive IQ and Pick & Roll Defensive IQ attributes must be an 80 or higher, you must be a PG, SG or SF and you need to play 20 games before earning this badge.


Interceptor -Adept at stealing passes.
How to get it-Get 50 “tipped pass” teammate grade events in a single season.


Pick Pocket -Known for his ability to strip the ball from a ball-handler.
How to get it-Get 50 “poke ball loose” teammate grade events in a single season.


Eraser -Amazing shot blocker who counters inside-scoring badges of opponents.
How to get it -Block 80 shots in a single season.


Chase Down Artist -Chases players down on fast breaks and effectively swats their shots from behind.
How to get it-Block 25 shots in a single season.  Your Speed, Vertical and Blocking Attributes must be:

PG/SG = Speed 85, Vertical 80, Block 65

SF = Speed 80, Vertical 75, Block 70

PF/C = Speed 80, Vertical 60, Block 70


Bruiser -The physical nature of this player drains energy from his match-up.
How to get it-Your height to weight ratio must be 0.905 or lower. Your weight must be 220 pounds or more You must play 10 games into the season.  You are currently unable to earn this as a PF/C but your strength attribute must be as follows:

PG:  70

SG:  75

SF:  80


Brick Wall -Sets extremely effective screens.
How to get it- 100 “good screen” teammate grade events in a one season.  Your strength attribute must be:

PG = 70

SG = 75

SF/PF/C = 80


 


via OS


 



NBA 2K15 Badges Guide

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