The zone hitting interface has been a staple for The Show’s hitting engine since the
inception of the game. Not much has changed over the years with this interface and I
am glad to mention that this is the same for this years’ iteration of MLB The Show.
First, lets talk about the overall feel and hitting engine in MLB The Show 16. The timing
seems to be more biased towards pulling the ball this year, meaning that users can wait
back a little bit longer and still have the ability to pull the ball. Basically, players have
quicker bats in this years’ game. Also, lets not forget that SDS introduced a new
mechanism called “precision input gameplay” and has a huge impact on zone hitting.
This means that your inputs have more influence on the success of your hits and you will
get punished more for bad inputs. In summary, you have to lineup your PCI more
precisely on the ball compared to years’ past iterations.
You can use two different inputs with zone hitting, button or analog. If you use analog
input, you can use stride or flick. I prefer buttons, but if you like the feeling and
naturality of analog hitting then it is totally personal preference. They all can be used
effectively.
Attributes still play a major role for zone hitting, even the pitchers’ attributes. The size of
the PCI is made up by the hitter’s contact and plate vision. The size of the PCI is also
slightly modified by your opponent’s pitcher’s K/9 and H/9 attributes. K/9 directly
affects the plate vision attribute, whereas H/9 affects the contact rating. In comparison
to other interfaces, you can do significantly better with less overall players if you get
consistent and precise inputs with zone, whereas with directional you will not
consistently hit the ball hard with lower rated players.
Lastly, zone hitting has a slightly more timing window as well. Since users have complete
control of their PCI, SDS does open the timing up a tad in comparison to interfaces like
directional. Zone hitting offers users the best ability to consistently make good contact
and to drive the ball. It offers the most control and is the most reliant on users’ input. If
you want complete control of hitting then zone hitting is the interface for you!
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MLB The Show 16 Tips: Zone Hitting
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