Showing posts with label NBA 2K16. Show all posts
Showing posts with label NBA 2K16. Show all posts

Monday, June 20, 2016

NBA 2K16 Top 5 Missing Historic Teams

One of the most appreciated things that NBA 2K has been consistent with in recent years is new player and team content. Since NBA 2K13 (coincidentally the dawn of My Team), 2K has made a concerted effort to add more and more legends as well as their respective teams to the game. Before this became a priority for them, it almost felt as if every year you were buying the same game with the same team’s players, a few updated ratings and boom – that was it. In NBA 2K16 the largest pool of new legends was added, as well as several new teams, many of which were actually requested by the fans. This is one of the major keys 2K should stick with going forward or else they’ll be playing themselves. So here’s our top 5 missing historic teams in NBA 2k


#5 2000-2001 Sacramento Kings

Ironically we’re starting this list with a team that was already in 2K, just a different version. In 2K13 the 01-02 Kings were a part of the normal rosters, even though they didn’t have Chris Webber (which is kind of a big deal). This era of Kings Basketball embodied the word “swag” From CWebb, Mike Bibby, Jason “White Chocolate” Williams, and Peja Stojakovic. Problem with 2K was that they only had the rights to 2 of those players – so the 2 guys needed to complete this team Jason Williams (who just made his debut this year, and Chris Webber who was only a part of the unlockable kings for NBA 2k12 were missing. 2k is meant to be a fun game, well, this was one of the most fun teams to watch in NBA history. Imagine faking someone out with J-Will’s behind the back elbow pass leading to a CWebb dunk. If somebody pulls that off on me in a rank game, we fighting.


#4 2008-2009 Portland Trailblazers

If there was a vote for the most wanted player to be in MyTeam next year, I’d put anything on Brandon Roy winning it. Aka the assassin of RIP city before Damian Lillard took over; Roy was hitting’ 0.8 buzzer beaters on the Rockets before it was cool. A Shooting Guard in every essence of the word: catching bodies at the rim, defensively sound, three point marksmen, could create his own shot and even had a little post game to him. When people mention combo guards he was one of the gold standards. Roy could easily be one of those cards that you mess around and drop 40 with on somebody online. Couple that with the Blazers having a young Lamarcus Aldridge, Greg Oden and rookies Jared Bayless, Nic Batum and Rudy Fernadez leaving the Blazers plenty of firepower. Thinking about it, maybe this team would be too good to bring back…


#3 2007-2008 Denver Nuggets

The nuggets consisted of Iveson, JR Smith (in his dunk contest days), Marcus Camby patrolling the paint and a young Melo (with the braids). Forgetting the first 3 players for a sec, I’d want this team just for cornrows Melo. For those of you who don’t know the story, he actually cut the braids off after losing a bet in a game of NBA Live. So it’s only fitting that the braids make a comeback in 2K17. There was actually a 08′ Melo card in MyTEAM this year, but the player model let us down by him sporting the hair cut he has now. For those who don’t know what a young Melo was like, imagine him now but with the speed to blow by guards and yam on people. YouTube search “Melo dunk on Millsap” if you want to see what I mean. This team won’t be talked about much as time passes, but imagine facing a lineup of Iverson – JR – Melo –Kevin Martin and Marcus Camby ……I know right!


#2 2009-2010 Los Angeles Lakers

While I could go with fewer Laker team in 2k, this one may be one of the most warranted . I mean the Bulls have over 5 historic teams in 2K thanks to MJ, and he only won a title on 3 of them. While many other teams deserve to be added in 2K17, this was the final year that Kobe won a championship and considering he’s going to be NBA 2K17’s special edition cover athlete, it’s only right. This would be the only Laker team in 2K that belongs to him alone; also, this would be the only championship team with him at the peak of his years as The Black Mamba (and he didn’t need to run somewhere else to win it *cough* ) Not to mention a squad of prime Pau Gasol, Lamar Odom, Andre Bynum, and Adam Morrison .I’m just saying we need a historic Kobe team without the fro its only right


#1 2012-2013 New York Knicks

Also known as the last time Knicks fans had true hope….Tyson Chandler was defensive player of the year, JR Smith was the 6th man of the year, and Carmelo Anthony had one of the best seasons of his career. It’s a shame that they never even made the conference finals during that 3 year run. Still, this team would be the definition of STACKED in 2K. During those years , the Knicks were one of the most popular teams to use online because of their extensive personnel. And 3pt shooting ( I mean I would get scared when dudes would bring in Steve Novak). So why not revive the team and give Knicks fans more to look forward to in 2K17 than launching up 30 shots with Porzingis


Special Shoutouts to the 1993 Phoenix Suns & 1995 Indiana Pacers

These are probably the two most requested teams to be added to 2K in recent years. Now although they are the most wanted, this one may be out of 2K’s power at the current moment. Charles Barkley has said publicly that he isn’t signing on to be in the game because of a monetary issue. Whether or not that’s the same case with Reggie and Webber also, we don’t know. And let’s be real, what would be the point of having the teams without having the stars. But believe it or not, just 6 years ago Jordan wasn’t in the game either. It took until 2K14 to get Pippen, and Kareem took everyone by surprise when he made his return to 2K this year. So in the wise words of my man KG – ANYTHING’S POSSIBIIIIIIIIIIIIILEEEEEEE.



NBA 2K16 Top 5 Missing Historic Teams

Friday, June 3, 2016

NBA 2K16 Road to the Finals Impressions

Wednesday in Los Angeles, 2K Sports brought their initial foray into the world of eSports to a close with an amazing event for their Road To The Finals competition. A warehouse full of media, fans, and NBA stars came out to watch two teams battle on the digital hardwood while crowning both a championship team and giving one NBA player his spotlight on the cover of the most successful video game basketball franchise of the decade.


The whispers of who the cover athlete would be were mixed with the anticipation that Kobe Bryant would also make an appearance at the venue to share in the festivities. Since he was already slated to appear on the Legend Edition, this was a lock and he didn’t disappoint. We were lucky enough to quickly say hi as he glided his way from the parking lot to the entrance giving his signature peace sign as he rolled through. We followed behind to see former NBA star Rick Fox talking to a few fans and press.


At that moment off in the distance, a bassy yelp from behind the bleachers of “PG!” rose up and a slender 6’9” frame walked into view. Paul George with his crew of folks sauntered in, and at that point we knew it had to be him. The All-Star swingman made for a perfect choice to be the frontman for NBA 2K17, and you could tell after the grand announcement that he was super excited to have been given the opportunity.


The Road to The Finals competition between Team Drewkerbockers & Team GFG was a pretty interesting one. Chris Manning and Steve O’Gallagher were doing play-by-play for the livestream. In-between quarters, Paul George would share some analysis of how the teams could play better. The ambiance and production couldn’t make up for a lack of ball control and missed opportunities during the game.


The Drewkerbockers seemed to have a cohesive gameplay together that incorporated lots of drive and kick and strong rebounding. GFG got down by a ton early and couldn’t ever really recover. With that said, the crowd was super excited and enthusiastic.


The feeling of watching this version of basketball in that atmosphere did really give credence to the idea that eSports in this particular context can and should be something viewed live. I do think that the foundation 2K has set here has legs. The buzz post-game from LD2K and other member of the 2K staff really did feel like this was just the tip of the iceberg, not only for this mode, but for NBA 2K17 as well.


During the event, we were also able to get an interview with professional wrestler and YouTuber Xavier Woods, where he discussed his love for eSports and his history with the WWE.


We also spoke with NBA 2K Community Manager Chris Manning, who you might know as LD2K, where he discussed Patch #6 which has become a point of contention in the NBA 2K16 community. He also talked about the future of NBA 2K eSports post-Road to the Finals, and what the excitement for NBA 2K17. You can watch that interview below.


https://www.youtube.com/watch?v=l_OpDXtkQo4


Huge thanks to everyone at 2K for putting on an amazing event: Ryan, Chris Manning, Scott O’Gallagher, Mike Wang, Rob Jones. Milton Benn for being my roadie and massive thanks to Curtis for sending me down on SGO’s behalf.


What did you think of the NBA 2K16 Road to the Finals? Let us know on social media or in the comments below, and be sure to stay tuned to SGO for more NBA 2K news.



NBA 2K16 Road to the Finals Impressions

Wednesday, June 1, 2016

NBA 2K16 Free for PlayStation Plus Subscribers This June

If you’re one of the few peopel that hasn’t gotten around to playing NBA 2K16 yet, it’s time. The PS4 version of the game will be free for June 2016 as part of the PlayStation Plus subscription.


Gone Home will also join NBA 2K16 as the other PS4 game this month. Echochrome and Siren: Blood Curse will be the free games for PS3, with God of War: Chains of Olympus and Little Deviants rounding out the freebies for Vita.


Don’t own a PlayStation 4, but still want to get into NBA 2K16? That’s alright, because the game will also be seeing a discount of 40% until June 6 on the Xbox One.


 



NBA 2K16 Free for PlayStation Plus Subscribers This June

Tuesday, May 17, 2016

NBA 2K16 Adds Spectating With 2K StreamCast

NBA 2K16 is giving you the ability to spectate, and they’re calling it 2K StreamCast. The new feature will allow you to spectate NBA 2K16 games on the PlayStation 4 and Xbox One while they’re in-progress, but you can also watch them after they wrap up.

2K StreamCast will become available this weekend on Saturday, May 21. That’s just in time for the finals of NBA 2K‘s first Road to the Finals tournament. As of May 21, you’ll be able to watch all of the games live, directly from your console. The games will also become available on-demand to watch afterwards.


If you haven’t been paying attention, the Road to the Finals tournament will pit 16 teams against one another for a shot at being one of the two finalists to compete for the championship on June 1. Games will take place between 10 AM and 6 PM Pacific, with a full day of streaming featuring Chris Manning, Ronnie2K, along with some of the developers behind NBA 2K.


Unfortunately for the moment, 2K StreamCast seems to be limited to games in the Road to the Finals tournament, but hopefully it’ll become more open in the future to allow for spectating your friends. Well, I know one feature I’d like to see in NBA 2K17.


Will you be checking out the tournament through 2K StreamCast? Let us know in the comments or on social media.



NBA 2K16 Adds Spectating With 2K StreamCast

NBA 2K16 Offensive Tips: Money Plays For Easy Points Part 2

Welcome to Part 2 of our favorite plays in NBA 2K16 and the goal with each video is to help you understand how and why each play works. By the end of the series you should be equipped with a full arsenal of plays to use on your opponents.


The first play we will go over is Quick 1 Flex Hip. Its’s purpose is to get whoever you call the play for three separate chances to score. You bring the ball to the top of the key with the guy you called the play for and the first action is the big will set a screen for the other big man running across the free throw line. If he’s open by the time he reaches the 3pt line you can pass to him for an open drive or 3.


But if he’s covered you wait until the big who originally set the screen for him to come towards you before you pass the ball. If your opponent is user defending you, it makes it harder for them to jump the pass if they think you have a screen going the other way lined up. What happens is instead of running the pick n roll the initial ball handler will receive an off ball screen from the big man. You can sometimes catch user defenders ball watching when you pass it for a split second and that’s sometimes all it takes to get an open look.


If the defender fights through the screen, our guy will cut to the hoop looking for a layup. And if he’s still not open he will set a screen towards the basket for the guy in the corner. If he doesn’t pop open down low he will still get some of the attention of your opponent on him instead of the real threat…the initial ball handler receiving another screen popping out to the 3pt line. Quick 1 flex hip works best if the guy you called it for can shoot as it gets him two separate chances at an open shot but can work as a catch and drive off the open looks for those who are better at driving.


The next play we will go over is Fist 25 Give 12 Horns. What I like about this play is it makes faster guys seem faster and gives guys who struggle to beat their man off the dribble better opportune to attack. Its set up the same way as Quick 1 Flex Hip, except the guy you called the play for is off the ball now. The play starts with one of the bigmen (usually the power forward) setting a screen for the ball handler where he can then drive or shoot an open shot, but if the defense defends the screen well, the guy you called the play for runs around the ball handler. Where then he can drive or stretch the play to the other side of the court, where he receives a screen himself if the defender is still attached to the ball handler.


It’s guaranteed to leave one guy open, whether its from the ball handler out running his man, receiving a screen on the other side, or the help defender picking him up and having a guy open in the corner. It’s perfect for when you need a go to play at the end of games.


Stay tuned to more NBA 2K16 Offensive Tips like these and be sure to subscribe to our Youtube channel for the latest tips and news from 2K and your favorite sports games!



NBA 2K16 Offensive Tips: Money Plays For Easy Points Part 2

Monday, May 16, 2016

NBA 2K16 Patch 6 Analysis

Unless you’ve been under a rock or just don’t play NBA 2K16, you have probably heard about

patch 6 coming out last week. The patch updated several parts of gameplay such as the changes to deep 3-pointers success rate (meaning Steph Curry actually plays like Steph Curry now) and toned down the ability for big men with break starter to pass like Aaron Rodgers. The change to the 3-point penalty range is a big deal across all modes of NBA 2K.


The ability to take much better advantage of some of the more skilled shooters in the game will change the way defense is played by many. Now telling your back court to go under those screens can actually have some major consequences.


Before this patch, Steph Curry was considered by the majority to have a broken jumper and was almost impossible to consistently have a good game shooting from the 3-point line with. Now his value is going to skyrocket in MyTeam and the Warriors will be even more deadly in play now games. If you were thinking about getting rid of that Curry card you got in MyTeam, I suggest you hit freestyle and reconsider.


As mentioned above, the Break Starter Badge was also tuned to be less effective across all game modes. Anyone who has played 2K‘s ProAm mode enough is probably all too familiar with big men with the badge on gold snatching rebounds and literally throwing picture perfect dimes from paint to paint to a cherry picking teammate with 100% success rate for entire game.


Meanwhile, your pg wouldn’t be able to make a pass from the 3-point line to the paint without someone nearly falling in the crowd to catch it. It was a very unrealistic feature, especially when you consider big men’s playmaking can only really get up to about 80 and that’s if they decide to slack off on other skills such as defense, rebounding, or shooting.


This issue also was a problem in MyTeam, since you can give any big man the break starter badge and upgrade it to gold. This fix was needed long ago considering it has been a problem since the game came out. It may be long overdue, but it’s still greatly appreciated. Another strong step in adding realism to the game and putting more focus on actual basketball.


The patch also notably removed the #1 exploit being abused in online MyPark games. That

exploit was often referred to as “Speed Boosting” by many online. Now, if you aren’t aware, “Speed Boosting” gave players incredibly unnatural bursts of speed when they do certain animations in the game such as the Kobe Bryant escape size-up ISO motion.


This has caused many of the more hardcore MyPark players (usually well over 2,000 games played) to rage and threaten to stop playing the game in favor of going back to NBA 2K15 to get some of their crossover speed back. The main complaint from these hardcore players is that without the “Speed Boost”, the game feels far too slow-paced and a lot harder to score on ISO plays due to how strong the defense is this year.


On the other side of that argument, you have people like me who are extremely pleased with the removal of the speed boost to make the game more focused on basketball knowledge and less so on exploits. Now when you get in the park you see less hero ball and more teamwork and ball movement to get wins.


That’s the way it should have been to begin with, and I’m glad 2K seem to be shifting more towards actual basketball and less so towards “cheese” and exploits. If they plan to continue with that creative direction in NBA 2K17 is currently unknown but we are all hoping they don’t disappoint us yet again with day 1 game-breaking exploits that can be fully taken advantage of. I still have nightmares about that whole “demi-god” situation.


Be sure to let me know in the comments which side of the argument you’re on, and whether you want this game style to continue to go this route of realism in NBA 2K17, or you’re hoping the arcade like animations and gameplay make a strong return. Feel free to tweet me any opinions, and be sure to subscribe to get more real opinions on all things gaming.



NBA 2K16 Patch 6 Analysis

Saturday, May 14, 2016

NBA 2K16 Defensive Tips: Defensive Settings

Today I’ll be going over defensive settings, the ones I like to use, and more importantly, what they mean. We’ll begin start with the matchup screen. I’ll make this part quick since it’s pretty cut and dry. This is how you get a certain defender on an opposing player.


Preferably you only want to swap your point guard, shooting guard and small forward with each other and powerforward and center between the 2 so you don’t create a huge mismatch. Don’t worry if you, for example, want Kawai Leonard on Westbrook, Tony Parker won’t end up defending Durant (the PG and SG will just slide down a position).


Now we move on to the meat of the video, the defensive settings. On ball pressure is only necessary if you want the computer to guard a player, guys who can’t shoot you want to leave it on gap so they’re not closing out as aggressively when he catches the ball, and for the knockdown shooters you want tight or smother to force him to drive


Off ball I like to play tight or deny on the JJ Redick Kyle Korner types, because they’re not as much of a threat to cut to the basket. I used to deny pass on every star player I faced, but I quickly learned that wasn’t going fly as they could easily beat you if your opponent made them cut


Force direction is another CPU related setting, and you always want to force every guy you’re not using defending baseline. The idea is you want to limit the options the guy with the ball has and forcing middle lets them attack you in a lot more ways. On ball screen defense, you want to go over the screen on guys who can shoot so you don’t give them any space and under on those more likely to drive. My philosophy is that I like to go under every screen and only change it to over on the few exceptions like Steph, KD and the Klay Thompson types.


When you ice the screen, the on ball defender goes out of his way to block the ball handler from using the screen, so you end up telling him where he can and can’t go, which is straight toward the defender on the guy who is setting the screen.


On ball screen defense with the center you will rarely be faced with because nobody runs pick and rolls with their centers, but I leave it on under just in case.


Hedging is the 2nd part of the pick and roll defense, this is how you want to defend the pick and roll with the defender of the guy who is screening. You hedge to affect how quick the guy can get around the screen for an open look by forcing him to also go around you, in effect giving the on ball defender more time to recover.


It’s then just a matter of how long you want him bothering the guy with the ball. Soft hedge, which I prefer, forces the defender to peak out for a second in an attempt to delay the ball handler before he bails to cover his man and hard hedge stays outside a little longer and forces the ball handler to go around him. Doing so leaves yourself vulnerable to the screen man rolling to the hoop or an open three, but can be negated if your hedge defender is smart and more so athletic enough to run back to his man. No hedge makes the screen man’s defender sink down into the pain in preparation for a drive, so you only do this when you’re really not afraid of an outside shot.


Which leads us to hedge center; most centers aren’t really mobile so you want to have their setting set to no hedge. Hedging in any way with a slow footed center puts them in no man’s land when it’s time to recover. Only guys like Nerlens Noel and Anthony Davis could get away with playing any kind of hedge defense from the center position consistently.


When facing off ball screens, I like to go over because usually off ball screens are set up for an outside shot first and a drive 2nd. Post-defense I just play behind because the others don’t work as they should. For instance, if you front the post man it’s too easy to just lob it over your head and the held defender that’s supposed to rotate to help doesn’t, so I just keep it basic.


Any double teaming I leave on manual. Switch rules if you like to get your Golden State Warriors on. You want to switch all guards on the pick and roll.


For more NBA 2K16 defensive tips, keep your eyes on SGO and be sure to follow us on YouTube and Twitter to get the latest NBA 2K16 news.



NBA 2K16 Defensive Tips: Defensive Settings

Thursday, May 5, 2016

NBA 2K16 Roster Update (5-5-16)

The latest NBA 2K16 roster update is here, and that means changes are inbound. Most of the big winners in the NBA Playoffs see boosts to their ratings while the losers drop a few points.


GOING UP


  • Kawhi Leonard +1 (94)

  • Klay Thompson +1 (90)

  • LaMarcus Aldridge +2 (89)

  • Kyrie Irving +2 (88)

  • Paul Millsap +2 (87)

  • Goran Dragic +1 (80)

  • Luol Deng +1 (80)

  • Al-Farouq Aminu +3 (79)

  • Dennis Schroder +2 (79)

  • J.R. Smith +1 (77)

GOING DOWN


  • Hassan Whiteside -1 (86)

  • Kyle Lowry -2 (86)

  • C.J. McCollum -1 (83)

  • Al Horford -3 (80)

  • Jeff Teague -1 (79)

  • Tony Parker -3 (79)

  • Harrison Barnes -1 (78)

For a more detailed look at the changes this week, check out 2KMTC and get a look at the full list.



NBA 2K16 Roster Update (5-5-16)

Friday, April 22, 2016

NBA 2K16 Roster Update (4-22-16)

The latest NBA 2K16 roster update is here, and that means changes are inbound. This week Kawhi Leonard, Chris Paul, and Dwyane Wade are headed up, while Blake Griffin, Raymond Felton, and Kemba Walker are moving downwards. You can find a list of the top three players moving this week below.


Moving up:


  • Kawhi Leonard +1 (93)

  • Chris Paul +1 (92)

  • Dwyane Wade +1 (87)

On the way down:


    • Blake Griffin -1 (88)

    • Raymond Felton -1 (85)

    • Kemba Walker -1 (84)

For a more detailed look at the changes this week, check out 2KMTC and get a look at the full list.



NBA 2K16 Roster Update (4-22-16)

NBA 2K16 Defensive Tips: Post Defense

What’s up sports gamers and welcome to part 2 of our 3 part defensive tutorial series where we go over all aspects of defense. Today we will be going over post defense (which can translate into helping you defend the paint in general) The thing is post offense is a beautiful thing, you can do hook shots, step backs, up and unders, spin moves…..and spin moves….and spin moves. Well, today we will show you how to slow down the effectiveness of these shots and moves.


Let’s begin.


When your opponent first gets the ball in the post, you don’t want to touch any buttons yet besides LT( L2 on PS4) so you’re in a defensive stance in preparation for a quick spin move. After that brief window has passed you wait for his initial move. If your opponent tries to back you down you can fight back by moving the left stick into the player, this is where his strength rating comes into play. Obviously the higher your rating is the better chance you have of being a human brick wall, but the thing is it’s a give and take right…Pushing the left stick into the opponent for too long can open you up for an easy drive to the basket by your opponent. So only push into him when he first starts to try and back you down and let go shortly after until he attempts to do it again. So when he transitions into his next move your still in solid position to defend.


If he tries any shot away from the basket like a fade, hook or step back move towards him and get your hands up so you can affect the shot. I also can’t stress enough to GET YOUR HANDS  UP instead of going for the block, so you don’t open yourself up for any counter moves because of your over eagerness to send his shot into the 10th row. And if he still tries to spin, because you’re not still leaning on the opponent he can’t easily spin off of you for the easy layup/dunk. So once he attempts the spin move laterally with him and again DO NOT JUMP. Instead hold the right stick up to get your hands up in his face. When guys go for the spin they expect to get that animation that wipes the defender completely out the play, regardless of if you’re actually allowing them to get it or not. But, by maintaining solid positioning,  you be surprised how often people panic and resort to attempting to get a bail out call by pump faking 100 times and end up shooting a shot in traffic or get 3 seconds in the key .


Now if you do get beat and he now has a clean look at the hoop, this is the only time I like to fully sell for the block. Sure you might foul him and give up an and 1 but I feel it’s worth the risk then to prevent a guaranteed 2 points.


And Lastly In 2K the players who utilize actually post moves are few and far between, so that would come secondary to being able to stop the spin move to the basket and not draw fouls on shots you could easily defend. If you can eliminate those 2 things from your opponent’s bag of tricks you will already be ahead of the pack.



NBA 2K16 Defensive Tips: Post Defense

Monday, April 4, 2016

NBA 2K16 Roster Update (4-1-16)

The latest NBA 2K16 roster update is here, and that means changes are inbound. This week Russel Westbrook, DeMar DeRozan, and Klay Thompson are headed up, while DeMarcus Cousins, Damian Lillard, and Paul George are moving downwards. You can find a list of the top three players moving this week below.


Moving up:


  • Russel Westbrook +1 (94)

  • DeMar DeRozan +1 (89)

  • Klay Thompson +1 (89)

On the way down:


    • DeMarcus Cousins -1 (90)

    • Damian Lillard -2 (89)

    • Paul George -1 (89)

For a more detailed look at the changes this week, check out 2KMTC and get a look at the full list.



NBA 2K16 Roster Update (4-1-16)

Thursday, March 31, 2016

NBA 2K16 Perimeter Man Defense

Do you want to play perimeter man defense, but are scared you might get put on roller skates? Well, today I’m going to help you out. In part 1 of our three part defensive tutorial series, I will go over how to improve your on ball defense and not become a turnstile on the perimeter.


Playing perimeter defense is a challenge outside of the obvious, since there are such a wide variety of perimeter players in the league, you can’t really play them all the same. Sagging off might help neutralize Russell Westbrook, but playing that way against Steph Curry? No way.


What I’m going to do first is go over what you have as a defender at your disposable to take away the shots they want and the

ways to go about it


To begin, I will go over how you can move with your player. While there are a couple ways to do so, in my opinion, you only need two of them. The first is the fast shuffle, which keeps your body squared to your match up, while moving laterally.


Second is the quick step cutoff, which can only be used when you’re in a standstill position. Its purpose is to cut off the angle your opponent is trying to take. This means you can get from Point A to Point B a lot faster than using fast shuffle, but don’t expect to chase somebody around the perimeter using it exclusively.


Both tie into one of the most important ratings for your defender, which is lateral quickness. This gauges how fast your defender can move from side to side. Guys with lower lateral quickness ratings shuffle their feet at a much slower pace than say a Tony Allen (96 lateral quickness).


Up next is understanding angles and how the offensive player uses them to attack you.


Driving to the hoop is all about the offensive player getting a good angle on his match up. It’s important, as a defender, to have a consistent depth while mirroring his opponent’s movements across the court.


Pretend there’s a horizontal line behind your defensive player and you move across it wherever your opponent goes so your positioning is always consistent, because if it’s not you run the risk of giving up a drive to the hoop.


If done right you should collide with the player once he gets close enough and when that happens, stop moving your player and wait for his next move or else you will fly right by him once the animation is over.


Being so close, you take away the cross over back the other way because your body’s positioning has taken away the space he would have to do it, so the ball will hit off your body.


Your opponent only has two options now: drive to the same side the ball already is on or behind his back, which is when you can attempt to go for a steal.


Lets go back to Russell Westbrook, since he’s known for attacking the paint and not so much shooting, by sagging off of him we give our defender better angles to defend him should he drive towards the hoop (even if your defender has poor lateral quickness). Now if you’re in his face the margin for error is a lot smaller if you make a mistake.


Only guys like Tony Allen or Kawhi Leonard could get away with playing up close consistently against the Russell Westbrooks of the world and live to tell about it.


Your opponent won’t always be clear in their intentions and will attempt to size you up first to get you off balance. When guys attempt to do this it’s very easy to react to every little movement they make. Once that happens you’re theirs before they even take a step.


It’s key to stay patient and remain in your stance despite the show he’s putting on-he hasn’t gone anywhere yet. However, when he does commit you want to utilize the fast shuffle or quick step to mirror him, but be aware of the potential for an attempted crossover; that’s where the defenders lateral quickness is key.


When your opponent goes for the cross you quick step cutoff or fast shuffle to realign with your opponent. Depending on how high your lateral quickness rating and how close you were to your opponent determines how successful you are at it.


If you do get beat, your opponent now has the angle on you. You still have options to turn this into a successful play for the defense.


You can sprint to the spot you assume he’s going to and meet him there to force a jump shot when he thought he had an easy layup/dunk or get a steal.


Also, be sure to check if your help defense picks up your defender for you which gives you the opportunity to get an easy interception by simply switching to the next open man or close out on an otherwise open jumper.


Most of all playing on ball man defense is about concentration and being alert. It’s a no better feeling than completely suffocating your opponent and forcing him into a bad shot, because it wasn’t the computer it was you that made him do that and that’s why we play video games right?


Stay tuned for part 2 of our defensive tutorials where I go over low post defense.



NBA 2K16 Perimeter Man Defense

Saturday, March 12, 2016

NBA 2K16 Roster Update (3-12-16)

The latest NBA 2K16 roster update is here, and that means changes are inbound. This week Kevin Durant, Damian Lillard, and Paul George are headed up, while Steph Curry, Greg Monroe, and Kristaps Porzingis are moving downwards. You can find a list of the top three players moving this week below.


Moving up:


  • Kevin Durant +1 (94)

  • Damian Lillard +1 (91)

  • Paul George +1 (90)

On the way down:


  • Steph Curry -1 (97)

  • Greg Monroe -1 (80)

  • Kristaps Porzingis -1 (79)

The roster update also includes the following shoes:


Nike


  • HyperRev 2016

  • HyperLive

  • KD Trey Five III

Adidas


  • CrazyLight Boost 2.5

  • D Lillard 2

Jordan


  • Jordan XXX

  • Rising High

For a more detailed look at the changes this week, check out 2KMTC and get a look at the full list.



NBA 2K16 Roster Update (3-12-16)

Tuesday, March 8, 2016

NBA 2K16 Tips: Atlanta Hawks Motion Offense

Today, I am going go over some NBA 2K16 Tips, specifically the Atlanta Hawks’ Motion Offense.


In basic terms, Hawks’ motion sets up in a 4 out, 1 in (4 perimeters players, 1 big man down low) look that uses a series of screens around the perimeter and cutting to the basket. This takes advantage of the space in the lane. Also, having a Power Forward or Center who has a respectable jump shot (like the Hawks’ Al Horford or Paul Millsap) forces one of your opponents’ big men out of the lane, opening up room for your big down low with cuts to the hoop.


TO SET UP THE OFFENSE


You can start the offense from either wing spot or at the top of the the 3 point line. The structure will always have a big on the low block, a guy parked in the corner opposite of him, two guys on the wings and a guy at the top of the 3-point line.

STARTING THE OFFENSE AT THE TOP OF THE 3 POINT LINE (with the PG, SG or SF)


  1. The big man also at the 3-point line will set a screen for you towards the middle to shoot or drive.

  2. A 3-screen series will happen:
    1. The big down low will set a screen for a guy running to the corner.
    2. The big at the 3-point line will screen for the guy in the opposite corner to run to the wing. 
    3. The first big will then set a screen for the ball handler towards the sidelines.

Now, if any of these actions I mentioned bust and you can’t get an open shot, good chance is you’re going to be near the sidelines with the ball. That’s when the offense will reset to adjust to your new position of occupying one of the wing spots.

STARTING THE OFFENSE ON EITHER WING (with the PG, SG or SF)


  1. You can pass it down low to your big man and let him take advantage of the 10-on-1 matchup.

  2. Hold the ball and let the big at the 3pt line set a screen for the guy next to time, or both of them will set a screen towards the middle for the guy in the corner. If the defense closes out of either of the guys receiving the pass, you can pass it back to the initial ball handler depending on how close the defender was to the player.

  3. The big at the 3-point line will set another screen for him going the other way. 

Another series of 3 screens can occur:


  1. The big down low will screen for the shooter going to the hoop.

  2. Then for the big at the 3-point line.

  3. Then that big sets a down screen for the initial shooter.

So, just when the defense thinks they covered your shooter, he’s given two more opportunities to score almost immediately.  


IF THE BIG DOWN LOW IS ON THE OPPOSITE SIDE OF THE BALL HANDLER ON THE WING


  1. You can reverse the ball to the other wing to trigger the original actions I just mentioned.

  2. Or you will receive a screen from the big at the top of the 3-point line to open you up for a 3 of your own or drive to take advantage of the big being on the other side of the paint.

Now, let’s go over if you have somebody like Draymond Green or you are playing small ball and your Power Forward (or Center) can dribble.

STARTING THE OFFENSE ON EITHER WING (with the PF or C)


Starting the offense on either wing will trigger a different set of actions by your teammates, since the guy who sets all the screens for the perimeter players has the ball.


  1. The big on the low block will set a screen for the guy at the top of the key going to the hoop. This guy will be a perimeter player instead of the big since we’re using him.

  2. Then, the same big and the other wing player will set another screen for him coming back around for an open 3.

It’s a good way to rack up assist with your big man.

PERSONNEL SETUP


If the non-shooting or post-up big (and it would be nice if both could shoot) possess a brick wall badge, that could maximize his place in the offense even with his limitations (and I’m looking at you, Andrew Bogut). But, if he has even one go to move in the post, that can make this offense nearly unstoppable, due to the space the setup provides.

IF THE DEFENSE CLOSES OUT ON THE SHOOTERS


If you’re looking to pass to the guy running baseline and he can’t lose his defender, wait for him to gather himself and move to the wing before passing it to him. Now, your teammates will adjust to the ball handler’s position and set up the offense again. You
have now restarted the play and have three options to go with the ball due to your location:

1. You can send a pass down low to a big man. Once he catches it, the two wings will space out, giving him room to operate.
2. I like to pass to the corner and manually call for a sideline pick and roll or pick and pop with the big man.  
3. You can pass it to the big at the top of the circle to start the offense again, only with a different player running baseline the other way now.

If you’re looking to pass to the big receiving the down screen and the defense closes out on him, he also has three possible scenarios, only his options are more dependent on what
the AI does.

1. Because the guy who sets the screen for the big is at most a small forward, he sometimes flairs out to the corner if the big doesn’t shoot. If that happens, I pass it to him and run another sideline pick and roll.
2. A series of screens can occur. The guy who screened for the big will throw another screen to open a teammate for a corner three. If the defender also covers that, a 3rd screen will develop to free a guy at the top of the 3-point line.
3. If the 2nd and 3rd screens don’t trigger, pass to the big at the top of the free throw circle and back to the wing to set up the offense again, then right back to the big to start it.


ADJUSTMENTS


A twist I like to add is a manual pick and roll or fade with the big instead of passing him the ball to start the offense. It keeps your opponent on their toes as to whether to try and intercept the initial pass by backing up or be alert as to not get screens by the big that’s behind him. This also takes advantage of guys who play off-ball defense to try and intercept the sideline passes because he thinks the ball handler isn’t a threat.

Additionally, if you notice the weaker of your shooters is expected to receive the baseline catch and shoot, you just move to the other side. The winger at the top of the key will now be the guy receiving the screen. It’s the same for the big men, moving side to side changes who receives the down screen and who parks at the free throw line to initiate the offense.

Check Sports Gamers Online daily for more NBA 2K16 tips and news from your favorite sports games!



NBA 2K16 Tips: Atlanta Hawks Motion Offense

Thursday, March 3, 2016

NBA 2K16 Roster Update (3/3/16)

This week’s NBA 2K16 roster update is live, which means a number of changes. The new update also includes four new throwback cards featuring 2007 Lebron James, 2013 J.J. Hickson, 2013 Udonis Haslem and 2008 Chuck Hayes.


The full roster update can be found at the here.


Going Up:


  • Steph Curry: (OVR 98); +2 Standing shot close (97), +1 Standing shot mid (97), +1 Moving shot close (97), +1 Moving shot mid (96), +4 Draw foul (92), +3 Passing vision (91), +1 Passing IQ (98), +3 Shot contest (82), +1 Hustle (98), +2 Speed (93)

  • Kawhi Leonard: (OVR 92); +8 Standing layup (92), +2 Driving layup (90), +4 Draw foul (75), +3 Offensive consistency (98), +3 Defensive rebound (73), +3 Stamina (95), +5 Overall durability (85)

  • Anthony Davis: (OVR 91); +2 Standing shot close (84), +2 Standing shot mid (88), +2 Moving shot close (84), +1 Moving shot mid (84), +2 Draw foul (86), +1 Offensive consistency (98)

  • Chris Paul: (OVR 91); +2 Standing shot mid (92), +1 Standing shot three (83), +4 Moving shot mid (92), +10 Shot IQ (98), +4 Standing layup (88), +3 Offensive consistency (98), +6 Defensive rebound (58), +15 Boxout (50), +5 Hustle (90), +2 Speed (81)

  • Damian Lillard: (OVR 90); +4 Standing shot close (83), +1 Standing shot three (83), +5 Moving shot close (84), +1 Moving shot mid (86), +1 Moving shot three (83), +1 Driving layup (94), +2 Draw foul (90), +2 Speed (88)

  • Kyle Lowry: (OVR 90); +6 Standing shot close (74), +4 Standing shot mid (76), +4 Moving shot close (72), +5 Moving shot mid (76), +3 Passing accuracy (95), +3 Passing Vision (82)

  • Andre Drummond: (OVR 89); +2 Boxout (98), +6 Low post defense IQ (88), +6 Pick & roll defense IQ (83), +10 Help defense IQ (93), +10 Defensive consistency (90), +1 Strength (95)

  • Paul George: (OVR 89); +6 Shot IQ (98), +3 Offensive Consistency (98)

  • Hassan Whiteside: (OVR 85); +4 Help defense IQ (92), +5 Defensive consistency (85)

  • C.J. McCollum: (OVR 84); +2 Speed (83), +1 Acceleration (84), +14 Overall durability (88)

  • Jae Crowder: (OVR 82); +7 Standing shot close (72), +2 Standing shot three (83), +14 Moving shot close (74), +6 Shot IQ (96), +3 Driving layup (82), +5 Offensive Consistency (85), +14 Lateral quickness (82)

  • Jonas Valanciunas: (OVR 82); +4 Post control (79), +1 Post hook (82), +10 Offensive consistency (75)

  • Tony Parker: (OVR 82); +25 Offensive consistency (70)

  • Jrue Holiday: (OVR 81); +6 Shot IQ (94), +4 Free throw (82), +3 Standing layup (86), +6 Draw foul (59), +4 Passing IQ (85), +3 Hands (95), +5 Offensive consistency (90)

  • Chandler Parsons:  (OVR 80); +1 Standing shot mid (81), +1 Standing shot three (86), +1 Moving shot mid (80), +5 Offensive consistency (80)

  • Marcin Gortat: (OVR 80); +25 Hands (75), +10 Offensive consistency (70), +4 Boxout (86)

  • Monta Ellis: (OVR 79); +10 Shot IQ (82)

  • Wes Matthews: (OVR 79); +4 Standing shot three (81), +3 Moving shot three (80)

  • Jabari Parker: (OVR 78); +2 Standing shot mid (72), +2 Moving shot mid (70), +4 Shot IQ (90), +7 Standing layup (92), +2 Driving layup (79), +10 Standing dunk (80), +3 Draw foul (72), +2 Hands (97), +11 Post hook (76), +5 Post fadeaway (77)

  • Jared Sullinger: (OVR 78); +10 Offensive consistency (80), +4 Boxout (86)

  • Marvin Williams: (OVR 78); +6 Shot IQ (92), +2 Standing layup (92), +7 Hands (92), +11 Post hook (70), +4 Post fadeaway (73), +3 Defensive rebound (78), +7 Boxout (82)

  • Myles Turner: (OVR 78); +8 Shot IQ (82), +4 Standing layup (88), +1 Post control (77), +2 Post fadeaway (80), +10 Offensive consistency (75), +2 Low post defense IQ (82), +5 Defensive consistency (70), +10 Strength (68)

  • Robin Lopez: (OVR 78); +5 Shot IQ (90), +4 Standing layup (88), +5 Driving layup (62), +15 Offensive consistency (70), +4 Defensive rebound (69)

  • Aaron Gordon: (OVR 77); +14 Shot IQ (78), +3 Standing layup (85), +2 Driving dunk (97), +7 Hands (85), +10 Offensive consistency (65), +4 Boxout (81)

  • D’Angelo Russell: (OVR 77); +1 Standing shot mid (76), +2 Standing shot three (81), +1 Moving shot close (90), +1 Moving shot mid (75), +2 Moving shot three (80), +16 Shot IQ (78), +5 Standing layup (85), (+4) Passing accuracy (80), +2 Passing IQ (80), +5 Hands (85)

  • Evan Turner: (OVR 77); +1 Moving shot close (89), +5 Standing layup (88), +3 Driving layup (82), +10 Offensive consistency (80), +22 Hustle (88)

  • Joe Johnson: (OVR 77); +13 Shot IQ (78), +15 Offensive consistency (75)

  • Justise Winslow: (OVR 77); +7 Defensive rebound (74), +16 Boxout (70), +1 On-ball defense IQ (82), +6 Pick & roll defense IQ (80)

  • Zach LaVine: (OVR 77); +1 Standing shot close (75), +2 Standing shot mid (74), +2 Moving shot mid (74), +4 Standing layup (88), +2 Driving layup (85), +5 Offensive consistency (70)

  • Amir Johnson: (OVR 76); +4 Help defense IQ (80), +5 Defensive consistency (70), +3 Block (77), +12 Shot contest (80), +32 Hustle (94), +6 Reaction time (74)

  • Cody Zeller: (OVR 76); +2 Standing layup (85), +8 Driving layup (68), +4 Hands (92), +6 Post control (72), +3 Post hook (72), +5 Offensive consistency (70), +3 Hustle (95)

  • Cory Joseph: (OVR 76); +12 On-ball defense IQ (84), +12 Pick & roll defense IQ (78), +20 Defensive consistency (70), +12 Lateral quickness (84)

  • Doug McDermott: (OVR) 76); +8 Shot IQ (88), +2 Standing layup (91), +1 Driving layup (77), +5 Driving dunk (65), +10 Offensive consistency (85)

  • Ramon Sessions: (OVR 76), +10 Offensive consistency (65)

  • Bobby Portis: (OVR 75); +7 Shot IQ (75), +4 Standing layup (86), +4 Post control (78), +15 Offensive consistency (65), +2 Offensive rebound (77), +7 Defensive rebound (80), +20 Boxout (80), +12 Pass perception (65), +5 Steal (65), +5 Hustle (90)

  • Gary Harris: (OVR 75); +5 Offensive consistency (60)

  • Joffrey Lauverne: (OVR 75); +7 Shot IQ (77), +10 Offensive consistency (65)

  • Bojan Bogdanovic: (OVR 74); +3 Shot IQ (82), +15 Offensive consistency (65)

  • Raymond Felton: (OVR 74); +3 Shot IQ (82), +2 Standing layup (86), +5 Offensive consistency (70), +3 Speed (77), +2 Acceleration (77)

  • Shelvin Mack: (OVR 74); +5 Standing shot mid (78), +3 Moving shot mid (76), +6 Shot IQ (88), +3 Standing layup (82), +8 Draw foul (50), +15 Offensive consistency (70), +3 Acceleration (80)

  • Isaiah Canaan: (OVR 73); +3 Standing shot close (62), +4 Standing shot mid (54), +5 Moving shot close (63), +5 Moving shot mid (50), +5 Offensive consistency (75)

  • Tyler Zeller: (OVR 73); +22 Hustlte (78)

  • Jordan Mickey: (OVR 71); +5 Free throw (75), +12 Defensive rebound (82), +9 Boxout (83), +10 Block (80), +13 Hustle (88)

  • Josh Richardson: (OVR 70); +17 Shot IQ (62), +25 Driving dunk (55), +10 Contact dunk (40), +22 Hands (85), +14 On-ball defense IQ (78), +19 Pick & roll defense IQ (79), +18 Help defense IQ (76), +25 Defensive consistency (70), +12 Pass perception (75), +5 Hustle (85)

  • Reggie Bullock: (OVR 66); +15 Standing shot three (80), +15 Moving shot three (80), +18 Shot IQ (78), +15 Offensive consistency (55)

Going Down:


  • Isaiah Thomas: (OVR 85); -1 Standing shot three (77), -1 Moving shot three (77), -3 Free throw (89), -5 Draw foul (85)

  • Dwight Howard: (OVR 83); -5 Offensive consistency (50)

  • Tim Duncan: (OVR 81); -5 Offensive consistency (60)

  • Bradley Beal: (OVR 80); -4 Standing shot close (90), -1 Standing shot three (82), -5 Moving shot close (89), -1 Moving shot three (82), -4 Shot IQ (78), -2 Passing vision (60), -4 Passing IQ (72), -5 Offensive consistency (70)

  • Greg Monroe: (OVR 80); -8 Shot IQ (80), -5 Standing dunk (80), -2 Post hook (83), -5 Post fadeaway (74), -5 Offensive consistency (70), -2 Help defensive IQ (70), -12 Shot contest (62), -10 Reaction time (64)

  • Al Jefferson: (OVR 79); -6 Shot IQ (82), -6 Post Control (92), -6 Post Hook (89), -3 Post fadeaway (89), -5 Pick & roll defense IQ (70), -4 Help defense IQ (71), -17 Hustle (60), -10 Stamina (78), -4 Overall durability (75)

  • Nicolas Batum: (OVR 79); -5 Shot IQ (85), -10 Offensive consistency (60)

  • Jeff Teaque: (OVR 78); -3 Standing layup (76), -3 Driving layup (77), -3 Passing IQ (85)

  • Gorgui Dieng: (OVR 77); -5 Shot IQ (80), -4 Free throw (82), -4 Draw foul (70), -10 Offensive consistency (65)

  • Mario Chalmers: (OVR 76); -4 Shot IQ (74), -1 Passing vision (72), -10 Offensive consistency (60)

  • Nene: (OVR 76); -5 Shot IQ (70), -3 Post control (78), -10 Offensive consistency (45)

  • Elfrid Payton: (OVR 75); -9 Shot IQ (75), -2 Passing accuracy (80), -4 Passing IQ (81), -5 Offensive consistency (40)

  • Kyle Korver: (OVR  74); -3 Standing shot three (81), -1 Moving shot three (80), -5 Shot IQ (75)

  • Emmanuel Mudiay: (OVR 73); -2 Standing shot mid (68), -4 Free throw (64), -5 Driving layup (78), -10 Draw foul (58), +4 Passing accuracy (75), +4 Passing IQ (78), -20 Offensive consistency (30), -12 Pass perception (62), -3 Steal (61), -7 Lateral quickness (74)

  • Iman Shumpert: (OVR 73); -2 Standing shto mid (77), -4 Standing shot three (75), -3 Moving shot mid (76), -4 Moving shot three (74), -6 Shot IQ (64), -20 Post fadeaway (40), -5 Offensive consistency (35)

  • Roy Hibbert: (OVR 73); -5 Shot IQ (50), -4 Standing layup (80), -6 On-ball defense IQ (72), -3 Low post defense IQ (83), -6 Pick & roll defense IQ (71), -6 Help defense IQ (82), -5 Defensive consistency (75)

  • Trey Burke: (OVR 73); -3 Standing shot mid (86), -1 Standing shot three (79), -4 Moving shot mid (84), -10 Offensive consistency (40), -4 On-ball defense IQ (63), -9 Pick & roll defense IQ (62), -10 Defensive consistency (35), -9 Pass perception (60), -27 Hustle (60), -9 Stamina (80)


NBA 2K16 Roster Update (3/3/16)

Wednesday, February 24, 2016

Steph Curry Breaks Real and Virtual Basketball

If you’ve followed NBA basketball at all in the last three years then you know that Steph Curry is essentially lights out from where ever he shoots the ball.


It’s a problem for real players facing him and recently it’s become a problem for developers trying to depict him in video games. 2K Sports might be have the most realistic basketball game on the market with their NBA2K series. They’ve managed to create digital players that react fairly realistically to most in-game situations.


That is, until they tried to account for Steph Curry.


https://www.youtube.com/watch?v=NYFrQ4B91XE


NBA2K gameplay director Mike Wang told Forbes, “To be completely honest, we are still looking for ways to better translate his game into NBA 2K. He’s a ‘rule breaker’ when it comes to jump shooting … he becomes a problem in the video game world where we’ve been trying to train our gamers [to know] that certain types of shots should be rewarded versus others.”


Earlier this month, ESPN asked 2K Sports to run simulations with Curry to see how the virtual compared to the real. Flesh and bone Curry won every time.


2K Curry averaged 28.5 ppg over a 50 game simulation versus this season’s curry who is averageing 29.8. Real Curry also had 13 more 30 point games and 5 more 20 point quarters than virtual Curry. The most telling stat was in made 3-pointers. Real Curry is on pace for 388 while 2K Curry “only” hit 293.


“We’re going to have to invest even more time in future iterations to really let Steph be Steph in future versions of NBA 2K,” said Wang.


Our suggestion? Perhaps institute a Madden-esque stat similar to Spectacular Catch and have it attached to Curry’s shooting accuracy.



Steph Curry Breaks Real and Virtual Basketball

Saturday, February 20, 2016

NBA 2K16 Roster Update (2-19-16)

NBA 2K16 has just released their annual trade deadline roster update. It comes with some players being traded to new teams, as well as some stat increases and decreases. It was not as large of an update as some anticipated, but the team changes keep the game relevant as the NBA 2015-16 season heats up.


Here are the notable stat changes:


Increases:


Kyrie Irving +1 (87)


Kawhi Leonard +1 (91)


Mike Conley +1 (83)


Nikola Vucevic +1 (82)


Bradley Beal +1 (81)


Darren Collison +1 (81)


Chandler Parsons +1 (80)


Nicolas Batum +1 (80)


 


Decreases:


C.J. McCollum -1 (84)


DeAndre Jordan -1 (84)


Danilo Gallinari -1 (81)


J.J. Redick -1 (79)


Jeff Green -1 (78)


Jeff Teague -1 (78)


 


Here are the notable team changes:


-Tobias Harris, Donatas Motiejunas and Marcus Thornton to the Detroit Pistons


-Brandon Jennings and Ersan Ilyasova to Orlando Magic


-Courtney Lee to Charlotte Hornets


-Lance Stephenson, P.J. Hairston and Chris Andersen to Memphis Grizzlies


-Channing Frye to Cleveland Cavaliers


-Randy Foye to Oklahoma City


-D.J. Augustin and Steve Novak to Denver Nuggets


-Markieff Morris to Washington Wizards


-DeJuan Blair and Kris Humphries to Phoenix Suns


-Jeff Green to Los Angeles Clippers


-Shelvin Mack to Utah Jazz


-Kirk Hinrich to Atlanta Hawks


I hope this NBA 2K16 roster update post was informative and look for more updates as the season progresses. Let us know what you think about this update in the comments below.


As always follow us on Twitter and YouTube to stay up to date on NBA 2k16 news.



NBA 2K16 Roster Update (2-19-16)

Thursday, February 18, 2016

NBA 2K16 Tips and Tricks: Unstoppable Offense With Sixers Motion

Today I am going go over the Sixer’s Motion Offense. In basic terms, Sixers motion gets the Small Forward, Point or Shooting Guard (basically either of the 2 who didn’t bring the ball up) an open look in the corner by running him baseline in hopes of outrunning or losing his defender in the traffic.


The offense also takes advantage of teams with a good shooting or low post big and it’s at its best when the team has both. The rare player who possesses both skills (Cousins, Davis, and Love) gives you a lot more flexibility on what type of big you pair with them.


TO SET UP THE OFFENSE


You can begin the offense from either wing spot or at the top of the key at the 3 point line.

And the structure will always have a guy in the corner, a big on the low block, another big at the top of the free throw line and the other guard or forward on the opposite wing of the ball

handler (which makes this very hard to zone against because of the overload to 1 side of the

court).


TO START THE OFFENSE


Now the offense only starts when the big at the top of the free throw line receives the ball. He’s the quarterback of the offense and is responsible for delivering accurate passes to the shooters.


PLAY DESIGN


The main actions once the big receives the ball are:


  1. The guy in the corner running to the opposite baseline looks for an open three

2. The initial ball handler setting a down screen for the big who can pop out all the way

out to the 3pt line. So if your big can only shoot mid-range, you want to pass it to him

quicker than waiting for him to run all the way out. Also having guys like Melo or Kevin

Durant at the 4 spot, while running this action gives the opposing big an impossible task.


IF THE DEFENSE CLOSES OUT ON THE SHOOTERS


If you’re looking to pass to the guy running baseline and he can’t lose his defender, wait

for him to gather himself and move to the wing before passing it to him. Now your

teammates will adjust to the ball handlers’ position and set up the offense again. You

have now restarted the play and have 3 options to go with the ball due to your location.


1. A pass down low to a big man and once he catches it the 2 wings will space out

giving him room to operate


2. I like to pass to the corner and manually call for a sideline pick n roll or pick n pop

with the big man


3. Passing it to the big at the Top of the circle to start the offense again only with a

different player running baseline the other way now.


If you’re looking to pass to the big receiving the down screen and the defense closes out

on him, he also has 3 possible scenarios. Only his options are more dependent on what

the AI does.


1. Because the guy who sets the screen for the big is at most a Small forward he

sometimes flairs out to the corner if the big doesn’t shoot. If that happens I Pass it to

him and run another sideline pick and roll


2. A series of screens can occur. The guy who screened for the big will throw another

screen to open a teammate for a corner three and if the defender also covers that, a

3rd screen will develop to free a guy at the top of the 3 point line.


3. If the 2nd and 3rd screens don’t trigger pass to the big at the top of the free throw

circle and back to the wing to setup the offense again then right back to the big to

start it.


ADJUSTMENTS


A twist I like to add is a manual pick and roll or fade with the big, instead of passing him the ball to start the offense. It keeps your opponent on their toes as to whether to try and intercept the initial pass by backing up or be alert as to not get screens by the big that’s behind him. Also takes advantage of guys who play off ball defense to try and intercept the sideline passes because he thinks the ball handler isn’t a threat.


Aditionally, if you notice the weaker of your shooters is expected to receive the baseline catch and shoot, you just move to the other side and winger at the top of the key will now be the guy receiving the screen .It’s the same for the big men, moving side to side changes who receives the down screen and who parks at the free throw line to initiate the offense.



NBA 2K16 Tips and Tricks: Unstoppable Offense With Sixers Motion

Monday, February 8, 2016

How to Dominate in NBA 2K16 With Two Traditional Bigs: Spurs, Clippers, Jazz, and Boston Offensive Breakdown

Today’s NBA is obsessed with small ball and stretch 4’s, yet not every team is properly constructed to play this way. Clippers, Spurs, Jazz, Portland, Boston, and Memphis are all competitive NBA teams that lack 3pt shooting at the starting 4 position. With squads like that a 3-2 offense is a must. Today I am going to teach you how to run an advance two bigs system in 2K16 so you can dominate and have fun with a two traditional bigs.


In this first video I will be showing you a user created action that can be used throughout the course of a game. This action is the foundation of your two bigs offense, it will fuel everything else that comes after.



On its basic level, this is a pick and fade attack designed to get one of your bigs into a NBA sweet spot; the wing area inside the arc, free-throw line extended. However, the jump shot is not the end all and be all here. The real reason to get the big there is to open the duck in and also the corner three. Stretch 4 or not, the ultimate goal of any offense is to bend the defense. If a team can’t do it with a PnR three point attack then it will have to find another way; this PnF Duck-in action of mine is as good as they come on 2K. Make sure to perfect the button schemes of this action, much like in real life NBA interior passing in takes a lot of precision same goes for 2K16 inside play.


In this second video we will take your interior offense to the next level. Here I will show you how to combine GSW’s triangle offense alongside the Hawks motion attack to get the most out of your two bigs lineup.



In this PlayNow online gameplay you can actually see a two bigs team can be a very strong defensive squad. The PnF action in the first video is nice, and if you can combine it with a suitable freelance offense like Hawks Motion Cuts your offensive efficiency will grow through the roofs. Basketball is a copycat sport and sometimes it can be easy to fall into a trap of playing like everyone else. However never forget, the goal should always be about finding the perfect system for your roster; forcing two bigs to play pace and space won’t cut it. Hopefully with the tutorials today I was able to help your realize the potential and positives of playing two bigs. Enjoy Phamily, I will see all of you next time : )


How to Dominate in NBA 2K16 With Two Traditional Bigs: Spurs, Clippers, Jazz, and Boston Offensive Breakdown

Monday, February 1, 2016

NBA 2K16 2KTV Locker Codes (2-1-16): Free VC!

These codes are from 2KTV and will net you about 15k VC. If you’ve already earned the VC/items from watching every 2KTV episode then they will show up as redeemed. Make sure you type all codes in the same case and include the dashes. Enjoy!



  1. 2KTV3-10SAN-G3S11-ZMZV6-6CVZT



  2. 2KTVH-IBNZM-K85NZ-QMJI2-E9LQ1



  3. 2KTVM-3XMN2-2U2MQ-WUUCU-BK5NL



  4. 2KTVR-6J3KE-AUS9N-LD4EB-67621



  5. 2KTVU-1T2NU-6LHZI-DMLIX-NJ3J1



  6. 2KTVI-QHT6B-5PARW-7U3W9-GNN4C



  7. 2KTVD-I1I0L-EJJ6S-CMZ4I-AKPRM



  8. 2KTVG-EUCZR-UNL0I-PZ271-5Q24I



  9. 2KTV1-5FXWO-7AT60-787O6-0RT8Z



  10. 2KTVU-BB5TX-MM1RK-ZNYLM-7693Q



  11. 2KTV4-II00D-PDX3Y-LDYCF-1JLFH



  12. 2KTVU-3K45O-3WQEN-19A1G-947KD



  13. 2KTV2-YJISG-NJR02-JHUD6-DXXVW



  14. 2KTVU-JZQKF-38VZX-NXNJP-2IPHX



  15. 2KTVP-MR9C9-ESWYZ-JI1IX-3WP7X



  16. 2KTV4-FL815-43DNR-CJ20V-Y8NQR



  17. 2KTVJ-Z61M2-7VDPH-S9S3L-W5N3D



  18. 2KTVH-4ZPVH-9TIDJ-456YY-BZI4L



  19. 2KTVT-H4S64-PFT35-3U7BJ-DJEU5



  20. 2KTV9-IFS8O-HL704-A01G5-E8Q7C



  21. 2KTVV-LY02D-OOVE1-THXRG-Q2Y8L



  22. 2KTV7-2K8L3-G5K3T-SRZT3-S2E5Q



  23. 2KTV4-H0LUD-NTT5R-QRIZR-0X8CP



  24. 2KTVL-P772Z-A0HV2-21TQH-V0XP4



  25. 2KTVW-J7LI8-K4HLG-JTYR7-M1M4K



  26. 2KTVI-PQKQ6-CSW4B-V68DX-MY9R2



  27. 2KTVN-DEL9X-GY0QU-GF7VJ-PI3L4



  28. 2KTVI-6P7AL-3W6F2-NXU94-51WWI



  29. 2KTVN-WTCQ6-3RJEM-0T0M3-12D1H



  30. 2KTV3-GGD6F-RMZ0X-A6FZK-9OQA3



  31. 2KTV2-L8DDB-6GGDU-8PSM4-UM3L2



  32. 2KTVP-4J5L0-LGZ3S-FV1SG-PGT8F



  33. 2KTV4-VHRGM-0Z1U0-C6VHE-MMPH6



  34. 2KTV5-QUIF5-P82YT-HA51R-UT013



  35. 2KTVV-6R0FE-Z4A69-SDG11-LNTLV



  36. 2KTV1-O2ACU-8G2ZO-ZZV9I-1EVCN



  37. 2KTVE-WOB1C-7NN2A-0OKQ2-UTPDX



  38. 2KTVT-F4MQ8-7CS5A-YXBHC-8D6MC



  39. 2KTVI-BUUVR-S82FB-D19YX-MZEHO



  40. 2KTV6-DS6Z1-0VFL2-G319W-787SG



  41. 2KTVR-5GOT4-8L6J4-PIH8D-98S56



  42. 2KTV2-3BFTX-T48YB-2M7D9-4ES0X



  43. 2KTVT-CESNO-CC4U0-W4RNT-RZ8O0



  44. 2KTV1-HJEGQ-56UTT-DXHKX-NHL5T



  45. 2KTVZ-8HU8R-VN2BQ-70R5L-P4HOH



  46. 2KTVL-R5KT5-TBL26-VWNKX-5RO1K



  47. 2KTV0-AGS4U-7CJU0-T9T85-KLOH5



  48. 2KTV1-ONR7K-9Y76P-5D2YZ-A8JI1



  49. 2KTV0-5A6YP-MVZAW-RNIXW-JMYCB



  50. 2KTV6-S70MP-ONB54-8Q99S-XTE65



  51. 2KTVZ-BKHQA-0WYRM-UBJUU-9SLAC



  52. 2KTV6-9UMZU-60XHQ-CKR7Y-K0CQP



  53. 2KTV8-YGPKT-5P7AZ-UHP3I-2EID6



  54. 2KTV5-K8T5C-74MT1-W9TSE-0RIYL



  55. 2KTVN-LJQWV-VI9OS-OK8MT-S58LX



  56. 2KTVQ-NAWCZ-EOBCJ-K3GTA-UDZ7J



  57. 2KTV2-88KML-SK8VY-VTFA4-THF9M



  58. 2KTV9-QK8TO-L1F5P-71ND3-8DJWO



  59. 2KTVE-PEMNS-4O4TR-OS7GC-NR78M



  60. 2KTV3-TNY2Y-148OD-VDJSN-FIEY2



  61. 2KTVC-V5RTC-K2PQ8-5MDOZ-11KJI



  62. 2KTVJ-BD30I-E3OEG-EYZ2M-IH7SY



  63. 2KTVE-DQSHF-WEXP2-RWUNQ-7BVAC



  64. 2KTVX-4BLFR-FPCXB-SVBUZ-BGNPX



  65. 2KTVY-S5F83-OM00T-L76ZC-TW7UP



  66. 2KTV1-JEAS2-E7UGR-9EAKV-DVWR3



  67. 2KTVT-EL6ZQ-C5EMO-LI4WN-R7IM1



  68. 2KTVF-VH1GP-2PZHB-XPN28-WHPOY



  69. 2KTVQ-NKGSC-6FZ89-3X8DP-H6A7S



  70. 2KTVW-IESKW-JVACT-UJ0YS-CYO3C



  71. 2KTVQ-AT317-6FC60-E5KCQ-5ULCD



  72. 2KTVT-1V2V3-KQAJY-OZT3D-3NWZK



  73. 2KTV9-XOVWQ-GCV6F-2F0EF-Q4273



  74. 2KTVT-4E6VG-9TMD5-T7BN6-YB6Y1



  75. 2KTVJ-SW21C-AJETS-3NVI2-0WWS9



  76. 2KTVY-FQDAL-H14N6-Q3LWK-RJRZD



  77. 2KTVP-558Y8-2DOTZ-U0YH5-6UDQ1



  78. 2KTVL-GIDQ2-2767J-XX9G9-2FFR2



  79. 2KTVH-DI6V1-5EY9R-090K5-0RPV9



  80. 2KTVE-GI21B-OWEZZ-FSDPX-LP6VO



  81. 2KTVK-PIPTU-9Q0PN-6NJYG-FMA8R



  82. 2KTVA-LOFFF-52GK3-9TVHC-LR59U



  83. 2KTVS-1RS80-RDY74-MQOJH-4JM1Q



  84. 2KTVL-4OUAN-6SCH7-9K545-9GUS5



  85. 2KTVM-KRWX3-FWOKM-4J5EC-FID9W


Hopefully you enjoyed these NBA 2K16 2KTV Locker Codes!



NBA 2K16 2KTV Locker Codes (2-1-16): Free VC!