Showing posts with label EA SPORTS. Show all posts
Showing posts with label EA SPORTS. Show all posts

Monday, July 4, 2016

UFC 2 Gets One Week Free Trial

UFC 2 is getting a free trial for a week starting on July 6. The trial will offer 5 hours of gameplay from the full game, and be available for the PS4 and Xbox One until July 11. You can check out how to get started below.


Xbox One


  • From Xbox Home (dashboard)

  • Tab over to Store page

  • Select “Search games store”

  • Search for “EA SPORTS UFC 2”

  • Select “EA SPORTS™ UFC® 2” from the results

  • Select the “Get it FREE” option

PlayStation 4


  • From PlayStation Dynamic menu (dashboard)

  • Select PlayStation Store

  • Search for “EA SPORTS UFC 2”

  • Select “EA SPORTS™ UFC® 2” from the results

  • Scroll down to the Demo category

  • Select the Trial

  • Select “Get Free Demo”

As you can see from the timetable and the amount of game time available, this move from EA seems to be a similar approach to what PlayStation has been offering with PlayStation Plus. With that program, Sony offers a limited trial of full games to PlayStation Plus subscribers, letting them decide whether or not they want to purchase.


Steam also has a similar program with free weekends, where they allow anyone to download and play games for up to 48 hours before deciding whether or not they want to buy them.


If you’re not sure about UFC 2 after your trial, or if you’d like to know now, we enjoyed the game. The final score came out to 8/10, or very good. If you’re a fan of UFC and mixed martial arts, we’d recommend giving it a shot.



UFC 2 Gets One Week Free Trial

Thursday, June 30, 2016

FIFA Community Shows That Ultimate Team May Be Broken

This week, the EA FIFA community has been in an uproar over a potential glitch with a player affecting stat called Chemistry.


The glitch specifically affects Ultimate Team. A Youtuber, RighteousOnix, first showcased the glitch in a video he posted on June 25.


In his video, above, Onix shows how this potential glitch might be artificially raising and lowering player stats with no rhyme or reason. He uses the dribbling stat has his example. Once a player reaches 86 Dribbling he can perform a stepover sprint with the ball.


Over on Reddit, the FIFA subreddit has exploded over the issue.


What we’ve found:


Just to give a really quick run-down of what has been discovered, in lay-mans terms:


1) In FIFA Ultimate team you open packs to gain access to cards which represent players in the game. You can also buy these cards from other users.


2) When you build your team, by playing cards in particular positions, and with particular set-ups, you can increase their chemistry attribute. Having a high chemistry attribute on a player will give them boosted stats, having a low chemistry will nerf their stats. These chemistry stats boosts are huge for how your team plays.


3) It turns out that for a large chunk of the most expensive cards in the game, FIFA has not been attributing the stats boost to the cards afforded by their chemistry. Meaning that they feel sluggish, slow and clumsy in comparison to other, cheaper cards in the game which have been given the chemistry stats boost.


4) This means that users have been spending vast amounts of in-game and real life money, sometimes hundreds even thousands of dollars/pounds, to obtain player cards which are NOT what they seem and are in fact heavily nerfed.


The official FIFA forums at EA Sports are no different with some players seeking refunds:


“If they want to refund all my FIFA points ever spent in time for FIFA 17 coming out then that’s cool with me.”


So far, EA has not commented on the issue. Their Twitter feed is full on promoting Ultimate Team and FIFA 17 at this point. Neither the forums nor the subreddit feature any EA moderators jumping in.


It’s been mum from EA. If this Ultimate Team glitch is truly affecting the game, we’re surprised EA wouldn’t say something and try to fix it. EA makes nearly half a billion dollars per year on Ultimate Team alone. Driving players away with such a glitch certainly feels bad for business.



FIFA Community Shows That Ultimate Team May Be Broken

Tuesday, June 28, 2016

EA Pays Jim Brown $600,000 to Settle Madden Lawsuit

In 2008, former Cleveland Browns running back Jim Brown filed a lawsuit alleging that EA used his likeness in their successful Madden franchise without his permission. That lawsuit is finally wrapping up, and Jim Brown is going to see a big payday as a result.


EA and Hagens Berman, the firm representing Brown, have finally reached a settlement. As part of the settlement, Jim Brown will take home $600,000, which ESPN says is a significant amount. As it turns out, your average Madden cover athlete allegedly only gets paid $500,000 for that gig.


The lawsuit came after EA asked to use Brown in Madden as part of a feature which would allow users to play with historical teams, including Brown’s team which won the title all the way back in 1964.


Brown alleged that EA created a character in the game that was similar to Brown in every aspect in order to get around the likeness issue. The goal for Brown seems to be to set a precedent rather than to seek compensation, as he said in a statement.


“I took a stand for all athletes and laid a framework for future plaintiffs with my great legal team,” Brown said in the statement. “Hopefully, this is a step forward in getting companies like Electronic Arts to recognize the value that athletes have in selling their products.”


Interestingly, Hagens Berman was also part of the team of lawyers that represented NCAA players in another likeness lawsuit that wrapped up earlier this year. It seems that 2016 has been a big year for likeness lawsuits in video games.



EA Pays Jim Brown $600,000 to Settle Madden Lawsuit

Thursday, June 23, 2016

NHL 17 Cover Athlete Revealed as Vladimir Tarasenko, Beta Coming Soon

The vote for NHL 17 cover athlete has been going on for a while, but now EA has announced the winner of the cover spot at the 2016 NHL awards as promised. The cover athlete for NHL 17 will be none other than St. Louis Blues Forward Vladimir Tarasenko.


According to the press release from EA, over six million votes were cast on Twitter and the NHL website before Tarasenko was selected as a winner. “It’s an incredible honor to represent my teammates and all the Blues fans around the world on the cover this year,” Tarasenko said of the experience.  “As a player, it’s a big deal to be fan selected for something like the Cover Vote, and I’m excited to be involved in the game this year.”


During the event, EA also announced that an open beta would be coming to PS4 and Xbox One starting on July 28, but you can register now. The beta will feature a total of 3 playable modes, with players who sign up to become an NHL 17 Insider receiving early access to the beta. No word on how early those insiders will be getting in.


If you’re curious as to what modes you’ll be seeing in the beta, Online Versus, EA Sports Hockey League, and Hockey Ultimate Team will all be playable in the beta when it launches next month. The beta will also offer players access to the Creation Zone.


The beta will run from July 28 to August 4, so you’ve got a few days to get in and do some testing. The full game, meanwhile, will see a release on September 13 later this year. This news also comes with a new trailer for the game, which you can check out up top.


 



NHL 17 Cover Athlete Revealed as Vladimir Tarasenko, Beta Coming Soon

Tuesday, June 21, 2016

Madden 17 Creative Director Rex Dickson Talks Balance, CFM, Aggressive Catch

During E3 this year, EA held their own event called EA Play, where they showcased a number of their own titles including sports games and core games. Madden 17 had a huge presence, and we were able to grab an interview with Madden 17 Creative Director Rex Dickson.


The interview was broken down into a total of 3 videos, each with a different topic. To start, we asked about some of the challenges the team faced when redesigning some of the mechanics going from Madden 16 to Madden 17. That led to a discussion on balance, where Dickson spoke about how they’re improving the game this year to allow for more realistic and fair gameplay.


“We’ve known we wanted to get to gaps, zones, and special teams for quite some time. The implementation is a bit of a different story … What took the most time was getting the feel right and balancing it. As you know from last year, even one feature like the aggressive catch can become slightly unbalanced and become the narrative of the whole year, so we want to avoid that.”


Speaking on the aggressive catch, Dickson admits that the aggressive catch was not balanced as well as it could have been. This year, he says that there will be a lot more focus on making sure everything is balanced.


“I’ll own my own mistakes when I make them, and I think the way that was tuned was a bit too offensive, and you saw the impact of that. So this year, a lot more focus [is] on making sure that everything is balanced and one thing isn’t overtuned or too powerful.”


For the second part of the interview which you can see below, we asked Dickson about CFM and the new commentary, an aspect which he says is his favorite improvement in Madden 17.



When asked what additions to CFM fans of the franchise will be happy to see in Madden 17, Dickson says a lot has changed, and that’s something fans will be excited about.


“It feels like when you go in there, almost everything [has been] touched … for me, not one big thing jumps out as being changed, everywhere you go in [CFM] things are easier, they flow better, it’s easier to manage, it’s not [as much of a grind], there’s a lot of new content.”


Interestingly, the new commentary will also be noticeable in CFM. Dickson explains, “We have this concept called presentation that focuses on you, so if you’re playing as a coach or a player you’re going to hear more lines that are referenced, decisions you made, stories about your character and the stats you have.” CFM will also receive commentary updates post-launch.


Lastly, for the final piece of the interview, we asked Dickson about the impact on eSports now that Madden has become a big player in that scene.



“I’d love it if next year we saw that people couldn’t run the same concepts over and over. That people couldn’t rely on the aggressive catch mechanic to win in desperation situations. That stuff isn’t on the competitors, they’re playing for $50,000, they’ll use whatever tools are available to them. Those outcomes are kind of on the dev team.”


That clearly plays into the idea of balance, and it’s part of the reason why the team wanted to focus on balance with Madden 17. Madden is never perfect, but the developers behind the franchise are always working to ensure that it’s as good as it can be.


Of course, this article doesn’t include all of the talking points in the videos. If you want to check out the full interview, I recommend watching the videos above. It’s definitely worth it if you want to know more about Madden 17. For more Madden videos, subscribe to our YouTube channel, and be sure to stay tuned to SGO for more Madden news.



Madden 17 Creative Director Rex Dickson Talks Balance, CFM, Aggressive Catch

Madden 17 Hands-On Gameplay Impressions

Welcome back Sports Gamers, it’s The Natural! With a ton of Madden 17 live gameplay out today, I wanted to give you my first hand impression of the game from EA Play! Not really going to touch on things that I’ve already addressed in previous videos, so check out the Madden 17 playlist for those.


OFFENSE


  • The Pressure is coming! The defensive ends really get up the field this year and force your QB to step up into the pocket. On all madden with the rams I had a several sacks in the game. Aaron donald is a BEAST!

  • Speedy WRs are still dangerous as ever. I caught a few deep balls on PA shot plays to fast WRs like Tavon Austin and Jeremy Maclin vs slower Corners.

  • When scrambling pocket passing QBs seem SUPER slow. I really like this as I’ve seen immoblie guys break of 20yds runs in the past

  • The pass lead is better. I felt like I was able to lead the ball on bullet passes into spots I wasn’t able to previously. But QB makes a difference as I wasn’t able to lead the ball as effectively with Jared Goff as I was with Alex Smith.

  • The quality of WR matters even more, as many of the passes by lesser WRs were dropped in tight or double coverage or when hit right after the reception.

You have to relearn how to run with the new ball carrier moves and LAY OFF the turbo. So many running plays I messed up on by smashing the turbo as soon as I got the ball. The ball carrier moves are nice, but you really need to master them because “the window” you have to do each one varies, so you have to know which is the best move to use in that situation.


Blocking is improved, but it depends on matchups, top DE’s and DTs wreck havoc in the running game. Open field blocking is really good as pulling guards and WR’s downfield find their men and make really great blocks. Although the oline blocking was nice, the blitzes really work well this year, I ran a few zone and man blitzes the blitzes came in how they were supposed to. I can definitely see myself being more aggressive with blitzing this year as the major threat of the aggressive catch is gone.


Playaction is more realistic and looks just like a running play. The camera zooms in on the backfield, so it’s much easier to fake the defensive out especially if you are using a secondary player.


DEFENSE


Aggressive catch is still in the game for top WRs, if the defender does not click on and swat a good WR can still go up over him, also remember for guys who click on the defender on defense get a user bonus that plays in your favor.


  • QB sneak is no longer a gimme! Had a big stop of QB dive on 4th and 1 from the 1 yard line to win the game.

  • Pass rushers really get up the field and Force QB’s to step up. But top DTs like Aaron Donald push the pocket and break through the line as well.

  • Feels like there is More momentum when controlling linebackers and seconddary players. It was tougher to dart around when controller the Middle linebacker but it felt more realistic.

  • Ton of fumbles on sacks. With the new ball physics you need to get rid of the ball because if you get hit and your arm isn’t coming forward it will be a fumble.

  • New ball physics are great and look realistic, you can never tell exactly where the ball is going or who is going to pick it up on a fumble recovery. There were a coulple of times I was sure my guy would pick it up but the ball squirted out and someone else recovered.

  • As you have probably seen already you can now skip all cutscenes which is cool as it gives people the options to watch the replays or cutscenes or quickly get on to the next play.

SPECIAL TEAMS


There are various different blocks you can go for on special teams. You can block left or right. The kick meter stays there the entire time, but you have to hold the direction you want it to go and there is vibration feedback to this.


I missed a few extra points as I got used to the new meter. Normal kick, high kick or backspin kick which all have different effects on the ball. With the new kicking meter, blocks and fakes special teams play in madden should have much bigger impact on the game.


What do you think of Madden 17 now that you’ve seen and heard about the gameplay? Let us know in the comments, and as always, stay tuned to SGO for the latest Madden 17 news.



Madden 17 Hands-On Gameplay Impressions

Monday, June 13, 2016

Microsoft Announces Arena on Xbox Live With EA Backing

During Microsoft’s press conference this morning, they announced a new initiative to bring competitive gaming to a whole new level for Xbox One. That initiative is a platform called Arena on Xbox One, and it’s designed to enable players to find video game tournaments. Through the platform, you’ll be able to register and spectate, and compete.


Smite and World of Tanks were both name dropped as games that will be supported through the platform, but perhaps the most important inclusion is a partnership with EA that bring their titles to the platform.


Currently, only FIFA is confirmed to support the platform, but it’s likely that other EA franchises will follow. Madden has quickly risen to become one of the flagship eSports titles for EA Sports, so it seems likely to follow at some point, perhaps if Arena on Xbox Live is deemed to be successful.


With the rapid growth in popularity that eSports has been showing lately, particularly for sports games like NBA 2K16 which recently wrapped up a major tournament in the form of Road to the Finals.


Madden is also no stranger to tournaments, with the Madden 16 Championship currently in progress here in Los Angeles during EA Play, and will wrap up tomorrow. As for when and if we’ll see it hit Arena on Xbox Live? Who knows.


What games would you like to see make it to Arena on Xbox One? Let us know in the comments below, and be sure to stay tuned to SGO for more E3 news.



Microsoft Announces Arena on Xbox Live With EA Backing

Sunday, June 12, 2016

FIFA 17 to Feature "The Journey" Story Mode

Do you like story mode in your sports games? If you do, you’ll be happy to know that FIFA 17 will be including a story mode with the game when it ships in September. The story mode has been christened “The Journey,” and will feature Alex Hunter as an up-and-comer with a legacy to live up to as the grandson of Jim Hunter.


As Alex Hunter, you’ll work your way through your Premier League career, where your actions off the pitch will have results as well. That includes a dialogue wheel, which is something that the developers seem to have borrowed from RPGs like EA and Bioware’s Mass Effect franchise.


The Journey will also feature a “true-to-life” experience by giving players a cinematic world “informed and influenced by real players.” For now, they’ve released a trailer for the new game mode along with an interview with Creative Director Mat Prior. We’ve included some of the questions from the interview below, but I’d recommend giving the whole thing a read over at the website.


Why develop a story mode for FIFA 17?


It’s a side of football we have never been able to showcase before and is something we have wanted to do for several years – give the player the experience of living a professional football career on and off the pitch. We have done an amazing job of recreating football through gameplay but up until now we have never ‘peeked behind the curtain’ and brought to life what happens off the pitch. That side of the game has become more known about in recent years through social media and the countless number of websites devoted to the sport. Fans can digest football 24/7 and have a window into footballer’s lives outside of matches that just wasn’t available before. I think it’s a side of football people are very interested in now and it’s a great opportunity to really innovate in FIFA 17.


It’s also a mode that will allow players to learn about the sport but just as importantly get familiar with the game – you can learn the fundamentals of FIFA and some of the more advanced functionality through playing. Any player that completes The Journey should not only have a great time but come out the other side with the ability to play the game at an even better level.


How long has it taken to develop The Journey?


We have been thinking about this for a long time and been plotting ideas for more than two years. We mapped out the story and all the features, then a large section of the team came together back over a year ago. Most of the EA SPORTS FIFA team have worked on an annual cycle. So for this, it was a pretty long production but at the same time, a very rewarding process.
FIFA 17 is the first in the series to use the Frostbite engine, how did it help shape developing The Journey?


Without Frostbite, a story this immersive doesn’t happen. It really gave us the means to tell the story. We built our engine around delivering authentic true to life action on and off the pitch, but with the move over to Frostbite gave us the opportunity and the tools required to create scenes and environments necessary for this kind of mode. The Frostbite engine has given us a lot of incredible games many of which featured story modes and it was the perfect vehicle for us to bring a story into FIFA.


Are you excited to see a story mode on the way for FIFA 17? Let us know in the comments or social media and be sure to stay tuned to SGO for the latest FIFA news and tips. We’ll be at E3 all week!



FIFA 17 to Feature "The Journey" Story Mode

Friday, June 10, 2016

Madden 17 Increases Accessibility, Offers Color Blind Support

In a new blog post, EA has detailed how they’re improving the accessibility with Madden 17 to better allow for more players to better experience the game. Perhaps one of the most important additions is the addition of colorblind support, which will be done through the use of filters.


There are a number of other important improves to increase accessibility also, like the option to enlarge on-field graphics. That option will make the icons appearing on the field about twice as large, according to the blog. This one should be a great addition for those who have problems with vision. The blog post notes that enlarged graphics make the game easier to play from the couch.


For the colorblind support, the team behind Madden 17 estimates that half a million players are colorblind, which creates a problem with menus and some of the art in the game. Naturally, they decided to fix that, and they did so by using filters. Red, green, blue weak colorblindness have all been tested, with “great results”.


Finally, they’re also improving their options when it comes to brightness and contrast controls. Madden 17 will offer 5 levels of brightness, which you can see in the screenshot from the blog post up top. Contrast will also have 5 levels.


In a world where accessibility is becoming more important, it’s great to see Madden 17 making improvements in that area. What do you think of these improvements? Let us know in the comments or on social media, and be sure to stay tuned to SGO for Madden news and tips.



Madden 17 Increases Accessibility, Offers Color Blind Support

Thursday, June 9, 2016

NHL 17 Q&A Reveals Skating & AI Improvements, Tons More

We’ve been getting an abundance of NHL 17 information this week, and now EA has opened up a Q&A page for fans to ask questions about the latest iteration of the game. The questions so far have revealed a number of improvements coming to NHL 17, including how skating and AI will be improved.


We’ve taken a number of the most popular questions for you to look at, which you can find below. Questions are still being answered, so if you have one you’d like to ask, I recommend heading over to Ask NHL.


Will NHL 17 be releasing a trailer at E3?


June 22 will be the first official trailer.
Can you talk about crease battles and cross crease goals from last year?


Yes. When we looked at one of the main issues for defenders it was the ability to tightly mark a player in front of the net or on the weak side.  Last year, there was a big focus on getting defensive deflections and interceptions right but this year, we really wanted to focus on that close defending of a player.  With net battles and extended stick lifts, you are given tools to tie up a player in front of the net so that you can take the goal side position and move them out from screening your goalie, tie up their stick, or simply just get in the way of them making a play.


Have you improved Be a GM this year? I feel the game mode hasn’t seen significant improvements for multiple installments.


This year we have added a lot to Franchise Mode with the inclusion of unique team owners and the ability to control finances. You can change ticket prices, budgets, perform arena upgrades/repairs, set marketing promotions, and relocate your franchise. We have also added Owner goals that are based on your owner’s personality which makes every team feel different.


Will there be any unlockable stat boosts or equipment for playing on EASHL? The rank system wasn’t enough to keep me playing.



There won’t be stat boosts in EASHL for NHL 17 – The mode is based around a balanced player class system where your skills with the controller and how you play as a team are the prime differentiator in who wins games.  However, with the amount of customization options you can unlock, there are a lot of items that will allow you to show off how far you and your team has progressed and the accomplishments you have marked along the way.


Looks like NHL17 has relocation! (pumped!) Do users get to customize jerseys, colors, names etc or are the location cities already have team suggestions with jerseys and logos?




Players will get to fully customize their jerseys, colors, names and more at the new city that they relocate to. We are excited to see the different designs and looks that our players create.



Will new Goalie AI accompany the new animations? 


Yes. In adding new blocking saves, the goalies save mechanics have been updated as well, so goalies will move their body into shots rather than making a limb based save which ultimately made them more vulnerable to be beat.  They also know to stay tighter to their posts when the puck is down low and passes and shots are coming in tight to the net.


Can you create your own team in NHL17?



Yes. You can create a team in NHL 17 leveraging the most robust customization package that we’ve ever had.


Are there going to be better ways to earn coins in HUT this year? Like solo challenges or better set completion awards?



For NHL 17 we took a look at gameplay rewards and made some changes that should increase the amount of coins the average player earns. In addition the new Dynamic Sets feature in HUT will allow you to trade in unneeded items in your collection.


As you can see, there are a lot of questions being asked and answered. If you want to see the full list, check out the website. NHL 17 will be making an appearance at EA Play which takes place during E3 this year, so you can expect to hear more about the game then. Until then, stay tuned to SGO for the latest NHL news and tips.

 



NHL 17 Q&A Reveals Skating & AI Improvements, Tons More

Wednesday, June 8, 2016

Madden 17 Presentation Improvements Include Venue Upgrades, New Cameras

In a blog post on the Madden website, the team has detailed how presentation will be improved in the latest iteration of the franchise. Broadcast Presentation is a big focus in Madden 17, and a few changes have been made to that end.


Stadiums and their jumbotrons will be getting an update to make the game more immersive, giving you a feel closer to that which you’d see on television. With a new lineup introduction, EA says that they’re able to do “things that push the limits of what broadcast wishes it could do.”


Madden 17 will also introduce pylon cameras to the game, to give you a better look at some of the incredible plays you make in the endzone. This addition should bring a higher level of intensity to plays, bringing more depth to the game.


New cameras besides the pylon cameras will also be added in addition to speed ramping, to give you a better look at a great catch. Broadcast graphics will also now appear in replays. Multi-cam will bring more angles into the game so that you can feel closer to the broadcast.


Coaches are also receiving a big upgrade, becoming more dynamic and aware of the action happening on the field. Head coaches will have more of a visual impact in replays as a result, making the game feel much more lifelike.


I’d recommend giving the blog post at the Madden website a read if you want the full details on how presentation is changing this year, but overall, it sounds like there are some interesting changes.


Are you excited for these changes? Let us know in the comments or on social media, and be sure to stay tuned to SGO for more Madden news and tips.



Madden 17 Presentation Improvements Include Venue Upgrades, New Cameras

Madden 17 to Feature Brandon Gaudin & Charles Davis as Commentators

EA has uploaded a brand new video to their YouTube detailing the process of creating the sounds and commentary that you’ll see in Madden 17. The biggest takeaway for those that aren’t interested in sound design? Brandon Gaudin and Charles Davis will be serving as commentator this year.


The video comes as part of a blog post released on the Madden 17 website, detailing not only sound design as a whole, but what changes are coming to the commentary specifically beyond this new duo. Going into the game this year, they wanted to change up the commentary in a meaningful way, so they started from scratch.


The new commentary team would be centered around four pillars; team availability, team chemistry, teaching football, and updating content post-launch. Of course, the blog details how the commentators this year got the job, breaking it down pillar by pillar.


The team has spent multiple days a week recording, and serve as active members of the development team, working with designers, engineers, and writers to find ways to improve the game.


That has allowed for the Madden team to record what would typically be a year’s worth of content in a few weeks. The result should be more depth to the commentary experience, which will ultimately make a better game.


Perhaps the most interesting thing, however, is the addition of new commentary throughout the seasons. Now if a player or a team is having an exceptional week, you should hear that reflected in the game afterwards. The new duo of commentators will be in the studio throughout the season recording these lines, bringing further parity to the game you play on consoles, and the game you watch on TV.


Both the video and the blog post are worth checking out if you’re interested in sound design and how commentary will be changing with Madden 17. As to how impressive the changes are, well, we’ll have to wait until we get our hands on the game at E3 next week.


Are you excited to see how the commentary has improved with the latest iteration of Madden? Let us know in the comments or on social media, and as always, stay tuned to SGO for more Madden news and tips.



Madden 17 to Feature Brandon Gaudin & Charles Davis as Commentators

NHL 17 Features List Reveals World Cup of Hockey, Draft Champions

Sports gaming season is in full-swing, and the latest title to get the spotlight is EA’s NHL 17, which promises to include a number of new features. Some of those features you’ll probably be familiar with, if you’ve played other games from EA. For the first time in the NHL franchise, Draft Champions will be making an appearance.


The game will also introduce the World Cup of Hockey and Franchise mode. You can get the rundown with the full list included below, directly from EA’s NHL website.



LIVE YOUR HOCKEY FANTASY IN NEW GAME MODES


No matter how you play the game, NHL 17 delivers new modes to connect to your favorite teams and players. Feel the thrill of fantasy draft night with a star power team in Draft Champions, or play for national pride in the World Cup of Hockey. Be a GM fans experience the evolution of team management and take on the entire business in Franchise Mode, where you call the shots from concessions to arena relocation.



WORLD CUP OF HOCKEY



For the first time in EA SPORTS NHL history, play for national pride in a full International Tournament Mode. Featuring all of the official World Cup of Hockey teams, players and uniforms, take to the ice on a world stage as your national team and heroes.





DRAFT CHAMPIONS



The new Draft Champions mode introduces the thrill of the fantasy draft with fast rounds of superstar picks. Each round challenges managers to choose the best players to build a balanced team. Immediately following your draft, take to the ice and fulfill your team’s potential by winning the Draft Championship.





FRANCHISE MODE



Fan-favorite Be a GM mode expands to complete control of an entire franchise with the addition of unique team owners. Control your favorite team and lead them to Stanley Cup glory by managing the team and the business behind the scenes. Make game-changing decisions from player personnel, ticket prices, marketing, arena upgrades, and even relocation – all from under the watchful eye of a demanding owner with challenging goals.




NEW WAYS TO PLAY FAN FAVORITE GAME MODES


Take your EA SPORTS Hockey League team to the next level by progressing through ranks to unlock customization items and give your uniform a unique look, or use the all-new Arena Creator to build the home ice you’ve always wanted. Celebrate career defining Moments in Be a Pro and immerse yourself into the most exciting Hockey Ultimate Team ever with the introduction of team Synergy, completely changing the way you build and play your dream team.



TAKE CONTROL OF THE ICE AND PLAY YOUR WAY


Own Every Zone with more end-to-end control with authentic goalies featuring positional awareness and Reactionary Save Intelligence, all-new Net Battles for offensive and defensive zone play, and dozens of thrilling new goal celebrations that capture the excitement of scoring the biggest goals on game night.



AUTHENTIC GOALTENDING



With all-new Reactionary Save Intelligence goalies will process their position, angle and the scoring situation before committing to an athletic or technical save. New motion capture replicates the technical movements of goaltenders resulting in true-to-life stances and an ability to use their body to stay big and block versus making a reactionary save.




BATTLE FOR THE ICE



In hockey, games are won and lost in front of the net. All-new Net Battle physics give you the ability to own that crucial piece of real-estate on offense or defense. Authentic battles, tie-ups, and stick play makes the battle for position in front of the net exciting thrilling and bruising chess match.





CELEBRATE WITH STYLE



After you’ve buried the puck into the back of the net all eyes are on you. Bring glory and emotion to the spotlight and celebrate using dozens of all-new player celebrations that give you a variety of ways to rub that goal into your opponent’s face and bring the crowd to their feet.





OWN EVERY ZONE



Feel complete control over the ice with improved tape-to-tape passing, puck pick-ups, and pivots. Manage your gap on the puck carrier and break up passing plays on defense with more responsive skating and stopping. Enhanced hit mechanics allow you to choose whether you close someone off at the boards, push them off the puck, or deliver a devastating body-check.




SHARPEN YOUR GAME


Whether you’re competing online for elite status or lacing up the skates for the very first time, the next generation of the critically acclaimed Visual On-Ice Trainer and Coaching Feedback tools return to teach you the skills needed to sharpen your game. Unprecedented control over gameplay settings and sliders give you the tools to go from fast, action-packed gameplay all the way to the most authentic simulation so you can play the style of hockey you love.



That’s a long list of new improvements, and if you’d like to get a more in-depth look at what’s involved with them, you can head on over to the official EA Sports NHL website. Are you excited to get your hands on the game? Let us know in the comments.



NHL 17 Features List Reveals World Cup of Hockey, Draft Champions

Wednesday, May 18, 2016

Madden 17 Details - Defensive Gaps and Run Fits

EA has released another post detailing the gameplay in Madden 17 today. This time they’re focusing on defensive gaps and run fits.


It seems like defensive AI is getting a “complete reboot”, for run defense and pass defense. For the first time in Madden history, however, the defense will have a defensive gap control system that should make running closer to the real sport.


According to the blog, the run fits system is installed the same way that defensive coordinators install their defenses in the NFL with alignment, assignment, and technique. Each defender should now have a specific job for each play.


You can get a much more in-depth look over at the Madden website, where they go through each and every change made to the game in order to bring it closer to real life. Check it out if you’re curious as to how these changes will affect the game.


Are you excited to see a better AI? Let us know in the comments and on social media, and be sure to stay tuned to SGO for the latest Madden 17 news.



Madden 17 Details - Defensive Gaps and Run Fits

Madden 17 Details - Ball Carrier Special Moves

EA is continuing to update the Madden website with tidbits on Madden 17, and with their latest gameplay blog post they’re talking about ball carrier special moves. Let’s get into it.


Since running the ball can be one of the most rewarding aspects of Madden gameplay, EA says they’ve set out to new creative controls for all levels of play. The first thing on their list is special moves.


Ball Carrier Special Moves


In Madden 17, every on-field player will perform special moves tailored to their playing style and ratings. Special moves will now be spread out across different player-types in the NFL. Bruising backs will have better trucks and stiff arms, while smaller backs have better jukes and spins. These animations will all be brand new, according to the blog.


Ball carriers will use different animations depending on their special-moves rating, which can range from elite to lumbering. Elite moves are the higher tier, available only to players with ratings to match. The example given is for athletes with a move rating in the 90’s.


For players with move ratings in the 70’s and 80’s, there will be alternate versions of the moves that aren’t as powerful, but can still be used effectively with good timing. The higher ranking the moves, the more effective and highlight-worthy they become.


Lumbering moves, which are by far the slowest and lowest impact carry very little reward. They’ll be used by players who come in at over 300 pounds without a ball carrier rating of 65. Fatigue will also have an effect on the moves, making moves less effective when the ball carrier is out of stamina. How much less effective? One rank.


An elite player with a rating in the 90’s will perform moves as if he’s rated in the 80’s, so you’ll want to manage your stamina usage accordingly.


Fakeout Interaction System


The fakeout system is also receiving an update to accompany the new special moves. If you time the special moves correctly, you should be able to feel the power of the new multi-player fakeout animations, which EA says can have almost a thousand possible outcomes.


The multi-player fakeout is a dynamic animation that includes multiple players all at once, based on their location. These can range from 2-6 player animations, depending on the type of move used, the ball carrier’s skill level, and the user’s skill.


To successfully fakeout defenders will require more than the perfect timing, however. To be successful, you’ll have to know your ball carrier and his best moves. Knowing where the defender you’re trying to evade is also crucial, thanks to the ideal zone of each move that will increase the chance of success.


The ball carrier will have more success eluding the defender when he’s directly in front of the runner, rather than from the side.


Ball Carrier Mechanics


Madden 17 will feature an array of new ball carrier mechanics to keep Madden players of varying skill levels engaged. Modifiers will allow for four unique tactics to customize the running game, all carrying their own risks and rewards in combination with the fakeout interactions.


You can find a detailed list of the new mechanics and their functions at the blog post, but there are standard moves, speed modifier, precision modifier, steerable modifier, and utility moves.


There will also be a number of new tools available to help users become better ball carriers, with recommended special moves, a projected path indicator, special move feedback text, and a ball carrier threat cone which will be specific to your settings.


As you can see, EA is making a number of improvements with Madden 17. Whether or not they’ll be enough is up to you. What do you think of these improvements? Let us know in the comments or on social media and be sure to keep your eyes on SGO for the latest Madden 17 news.


 



Madden 17 Details - Ball Carrier Special Moves

EA Details New Season for Madden Mobile

If you’re playing Madden Mobile, get ready to transition into the new season. EA has posted a blog post detailing the upcoming season for their mobile take on the Madden franchise.


With the new season, teams will be reset to create a level playing field. There will be new features, updated players, and “additional new content,” in addition to the return of the Season Score.


Starting on May 17th, you’ll be able to get a head start for the next season of Madden Mobile which is set to begin on August 16th. Through the Season Score menus, you’ll be able to tally scores based on 8 categories: Team Overall, Player Level, Season Competitions, Head to Head Rank, League Participation, Sets Completed, Achievements and Objectives.


Every category will have an individual score, with the score increasing for every milestone that you hit in that category. New daily objectives will also be added to the game throughout the rest of the season to allow players to score some nice bonuses.


At the start of the new season, players who have been working on their Season Score will be awarded packs, giving their squads an immediate boost. The more you play, the more you earn.


Legacy Teams will also make a return. Come August 12th, any players you have on your Madden Mobile starting roster will become locked in for your Legacy Team. This team will be used for special events and challenges once the new season starts.


Here are a few things that EA wants you to know about the new season:


  • Madden Cash rolls over to the new season

  • Season Score Reward Packs roll over to the New Season

  • Coins, Items, Head to Head rank, Season completed, Level and Achievements will all be reset for a fresh new season

Are you excited for the new Madden Mobile season? Let us know in the comments.



EA Details New Season for Madden Mobile

Tuesday, May 17, 2016

FIFA 16 Update 6 Available for PC, Consoles to Come

EA released the latest FIFA 16 update for PC today. Consoles are set to receive the update at a later date, but EA didn’t provide an ETA. We’ll update this post when it becomes available for console players.


The update makes several changes to FIFA 16 Ultimate Team:


  • Enhanced ability to message players about issues and updates.

  • Matchmaking improvements to help players find each other quicker.

  • Matchmaking rematch issues in FUT Online Draft.

The update also fixes the compare feature on leaderboards, and an issue where Player Career Mode accomplishments was affecting Pro Clubs.


What do you think of this FIFA 16 update? Let us know in the comments, and be sure to keep an eye out for more FIFA 16 news and updates.


 



FIFA 16 Update 6 Available for PC, Consoles to Come

Friday, May 13, 2016

EA Offers Head Start on Madden Ultimate Team 17

If you’re big into Madden Ultimate Team, EA is offering everyone the opportunity to get a head start on Madden Ultimate Team 17 by allowing players to earn vouchers for the newest iteration of the franchise by playing Madden 16.


Starting today, you’ll be able to unlock vouchers for Madden Ultimate Team 17 by playing MUT16. To secure the vouchers, you can play MUT16 and earn MUT16 loyalty vouchers by playing solo challenges, Draft Champions Ranked, and Salary Cap Ranked. For every set of 10 loyalty vouches you collect, you’ll earn a MUT17 voucher.


You’ll only be able to unlock a total of 10 vouchers this way, but EA will also offer up MUT17 vouchers through other means such as major milestones for solo challenge wins, major milestones for set completions, or pro, all-pro, and legendary tier members of MUT Rewards.


For the first time in Ultimate Team history, players will have a number of year-over-year rewards to choose from using MUT17 vouchers. The rewards you’ll be able to unlock include the following:


  • Contract Pack

  • Silver Offense Pack and Silver Defense Pack

  • Gold Offense Pack and Gold Defense Pack

  • Elite Offense Pack and Elite Defense Pack

  • Event Tickets

  • Pro Pack

  • All-Pro Pack

  • Legends Pack

Rewards will be doled out when players try out Madden Ultimate Team 17 for the first time this fall. Players who have completed MUT Master, Road Master, or MUT Ultimate Master sets will receive exclusive rewards as well in the form of player items that have master chemistry in MUT17.


  • MUT Master – 85 ovr. Odell Beckham, Jr.

  • Road Master – 85 ovr. Tom Brady

  • Ultimate Master – 87 ovr. Marcus Allen

Additionally, MUT17 players will also be rewarded with loyalty vouchers based on the number of Head to Head Seasons games played, Draft Champions Ranked games played, Salary Cap Ranked games played, solo challenges won, and sets completed in MUT16.


More sets and challenges will be added to MUT16 leading into August when Madden 17 launches, so you’ll have plenty of time to start working on earning vouchers to get a head start in MUT17.


Looks like it’s time to start working toward MUT17 vouchers! Will you be working on your head start for MUT17? Let us know in the comments or on social media.



EA Offers Head Start on Madden Ultimate Team 17

Thursday, May 12, 2016

SportsCenter Reveals Madden 17 Cover Athlete

It’s that time of the year again, when EA Sports announces the cover athlete for Madden 17. This time they’re doing things a bit differently, and have opted to select the cover athlete themselves rather than submitting it to a vote for the fans to decide.


Earlier today we got a leak through the Xbox Store that suggested Rob Gronkowski would be gracing the cover this year, and it turns out that the Madden 17 cover athlete is indeed Rob Gronkowski.




Well, that’s anti-climactic. However, I’m sure that most football fans will agree that Gronkowski is a worth pick for the Madden 17 cover athlete, especially since it’s something he’s been a contender for several times over now. Most recently he lost out to Odell Beckham Jr., but now it appears that the cover spot is finally his.


Well, better late than never. I was personally rooting for Cam Newton after his hopes were dashed with his loss at the Superbowl earlier this year, but perhaps this is for the better. Sports games are known for the legend of their cover curses, after all. Just ask Conor Mcgregor and Ronda Rousey!


Either way, we’re excited to get our hands on Madden 17 when it launches, and we know you are too. What did you think of the Madden 17 cover athlete pick? Let us know in the comments below or on social media.



SportsCenter Reveals Madden 17 Cover Athlete

EA Sports UFC 2 Content Update #3

Another EA Sports UFC 2 content update has arrived today, along with patch 1.06. The combined update weighs in at about 1 GB, and comes with the addition of 3 new fighters as well as a number of gameplay improvements and bug fixes. You can find a list of the updates below.


New Fighters


Cris Cyborg


ea sports ufc content update 3 cris cyborg


Valentina Shevchenko 


ea sports ufc content update 3 valentina shevchenkoAlbert Tumenov 


ea sports ufc content update 3 albert tumenov


Gameplay Updates


  • Added a third transition for submissive fighter in Back Sitting.

  • Block will not come back up automatically after a missed parry, or a timed out parry.

  • Liver Health Event allows high or low blocking.

  • Addressed issue where spamming transition fakes on the ground would regain stamina.

  • Addressed double stamina tax when opponent sprawls on user’s takedown.

  • Addressed an issue where takedown denial stamina penalty was being applied when the user is struck out of a takedown.

  • General AI Improvements.

  • General Referee Improvements.

Live Event Competiton


Live Event Competition provides players the opportunity to challenge each other in 1-vs-1 online matches that centered around upcoming UFC events. We balance all fighters with the same Attribute Ratings and Move Levels. You can select five (5) Fighter Perks to customize a fighter to match your style, win your fights and rise to the top of the leaderboard to earn rewards.


The goal is to reach the top of the leaderboard and get to the highest Reward Tier, Diamond, to become the top player in a qualifier. This enters you in the Grand Tournament Final, to compete for and be crowned the EA SPORTS UFC 2 World Champion: UFC 200.


What did you think of the third EA Sports UFC 2 content update? Let us know in the comments below.



EA Sports UFC 2 Content Update #3